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Fiendish Dire Wolf        CR 4Edit

NE Large magical beast (extraplanar)
Init +2; Senses darkvision 60 ft, low-light vision, scent; Listen +7, Spot +7


AC 14, touch 11, flat-footed 12
hp 45 (6 HD); DR 5/magic
Resist cold 5, fire 5; SR 11
Fort +8, Ref +7, Will +6


Spd 50 ft. (10 squares)
Base Atk +4; Grp +15
Melee bite +11 (1d8+10)
Space 10 ft.; Reach 5 ft.
Special Atk smite good 1/day (+6 dmg), trip (+11)


Abilities Str 25, Dex 15, Con 17, Int 3, Wis 12, Cha 10
Feats Alertness, Run, Track (B), Weapon Focus (bite)
Skills Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2 (+6 when tracking by scent)


Smite Good (Su) Once per day the wolf can make a normal melee attack to deal +6 extra damage against a good foe.
Trip (Ex) A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

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