Ravinda CR 9 Edit
Female human cleric 9
CE medium humanoid (human)
Init -1; Senses Listen +2, Spot +2
Aura moderate evil
AC 23, touch 9, flat-footed 23 (-1 Dex, +10 armor, +4 shield)
hp 52 (9d8+9 HD)
Fort +7, Ref +4, Will +9
Speed 20 ft. in heavy armor type (2 squares), base movement 30 ft.
Melee +1 scythe +8/+3 (2d4+2/ 4)
Space 5 ft.; Reach 5 ft.
Base Atk +6; Grp +7
Atk Options smiting spell, elemental substitution (ice), divine justice
Special Actions spells
Combat Gear: +1 scythe, +2 full plate armor, +1 heavy steel shield, potion of barkskin +3, shield of faith +4
Class Spells Prepared (CL 9th):
5th- Flamestrike, Wall of Ice(D).
4th- Freedom of Movement, Summon Monster IV, Divine Power(D)
3rd- Blindness/Deafness, Prayer, Divine Retaliation (PHB2), Crown of Protection (PHB2), Sleet Storm(D)
2nd- Hold Person, Bull's Strength, Cure Moderate Wounds, Cloud of Blades (PHB2), Black Karma Curse (PHB2), Spiritual Weapon(D)
1st- Protection from Good, Cure Light Wounds, Shield of Faith, Bless, Blade of Blood (PHB2), Chill Touch(D)
0- Detect Magic 2, Resistance, Read Magic, Guidance, Light
D: Domain Spells. Deity: Fel. Domains: Cold, War
† Already Cast
Abilities Str 12, Dex 8, Con 13, Int 10, Wis 17, Cha 14
Feats Divine Justice, Elemental Substitution (Ice), Lightning Reflexes, Shield Specialization (heavy), Smiting Spell, Weapon Focus (scythe)
Skills Concentration +13, Heal +8,
Divine Justice As a swift action, spend one of your turn or rebuke undead attempts to deal an extra 2d6 points of damage with all your successful melee attacks against evil outsiders until the end of the round. In addition, evil outsiders struck by one of your attacks while you are using this feat must succeed on a Will save (DC 10 + 1/2 your character level + your Cha modifier) or be shaken for 1 minute.