A diplomat more at home at a lively party than at the negotiating table.

Female Adult Human Carousing Diplomat: Female Adult Human Scoundrel 2/Noble 4; Init +1 (+1 Dex); Def 14 (+3 class, +1 Dex); Spd 10 m; VP/WP 32/12; Atk +5 ranged (3d4, 20, hold-out blaster), or +3 melee (1d3-1, unarmed); SQ Coordinate +1, Favor +2, Illicit Barter, Inspire Confidence, Lucky, Resource Access; SV Fort +2, Ref +6, Will +6; SZ M; FP 5; DSP 0; Rep +5; Str 8, Dex 12, Con 12, Int 14, Wis 14, Cha 14. Challenge Code D.

  • Equipment: Fancy clothes, forged ID, hold-out blaster, royal ID.
  • Skills: Appraise +4, Bluff +14, Diplomacy +11, Disguise +4, Escape Artist +3, Forgery +6, Gamble +6, Gather Information +7, Knowledge (bureaucracy) +9, Knowledge (politics) +11, Knowledge (streetwise) +6, Knowledge (Coruscant) +6, Read/Write/Speak Aqualish, Read/Write/Speak Basic, Read/Write/Speak Gran, Read/Write/Speak Mon Calamarian, Read/Write/Speak Neimoidian, Read/Write/Speak Ryl, Search +4, Sense Motive +11, Sleight of Hand +5.
  • Feats: Diplomatic Immunity, Fame, Influence, Skill Emphasis (Bluff), Weapon Group Proficiencies (simple weapons, blaster pistols).


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