Experienced Guardsman

This is a typical experienced human city guard or similar warrior. He's tough enough to handle minor threats, and backed up by a squad of friends he can handle most low-level opposition. A line of halberdiers with weapons Readied will deter most foes from charging, and against lone 'heroes' the halberd, can be used to Trip the opponent then hit him while he's down...

Currently equipped with a chain shirt; can be swapped out for half-plate, giving a +3 to AC, but dropping speed to 20 ft. A more intelligent variant can swap out Cleave for Improved Trip to be more effective at tripping with his Halberd

Experienced Guardsman    CR 2

Male Human Warrior 3

Medium Humanoi (Human)

Init +0, Senses Listen +3; Spot +3

AC 14, touch 10, flat-footed 14

hp 21 (3d8+6 HD)

Fort +5, Ref +1, Will +1

Spd 30 ft.

Melee Halberd +5 (1d10+5/x3)

Ranged Light crossbow +3 (1d8/19-20 x2; 80 ft.)

Base Atk +3; Grp +5

Space 5 ft.; Reach 5 ft.

Atk Options Power Attack

one-point Power Attack already applied to melee attack

Abilities Str 14 (+2), Dex 11 (+0), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)

Feats Weapon Focus (halberd), Power Attack, Cleave

Skills Listen +3, Spot +3, Intimidate +6

Possessions chain shirt, light crossbow (10 bolts), halberd.

Author: Simon Newman