This is a typical experienced human city guard or similar warrior. He's tough enough to handle minor threats, and backed up by a squad of friends he can handle most low-level opposition. A line of halberdiers with weapons Readied will deter most foes from charging, and against lone 'heroes' the halberd, can be used to Trip the opponent then hit him while he's down...
Currently equipped with a chain shirt; can be swapped out for half-plate, giving a +3 to AC, but dropping speed to 20 ft. A more intelligent variant can swap out Cleave for Improved Trip to be more effective at tripping with his Halberd
Experienced Guardsman CR 2
Medium Humanoi (Human)
, Senses ;
AC 14, touch 10, flat-footed 14
hp 21 (HD)
Spd 30 ft.
Melee Halberd +5 (1d10+5/x3)
Ranged Light crossbow +3 (1d8/19-20 x2; 80 ft.)
Space 5 ft.; Reach 5 ft.
Atk Options Power Attack
one-point Power Attack already applied to melee attack
Abilities, , , , ,
Feats Weapon Focus (halberd), Power Attack, Cleave
Skills Listen +3, Spot +3, Intimidate +6
Possessions chain shirt, light crossbow (10 bolts), halberd.
Author: Simon Newman