AC 15, touch 11, flat-footed 14 (Chain shirt+4, Dex+1)
hp 60 (4D12+3D6+21[+14]);
Resist Evasion, Trap sense+2, Uncanny dodge;
Spd 40 ft. (8 squares)
Melee Great axe +11,+6 (1D12+5/x3) or Raging +13,+8 (1D12+8/x3)
Base Atk +6; Grp +9
Space 5 ft.; Reach 5 ft.
Atk Options Power Attack, Rage 2/Day, Sneak Attack+2D6,
Combat Gear Masterwork great axe, potion of cure serious wounds
Special Actions Telling Blow - adds sneak attack +2d6 to every critical
Abilities Str 16, Dex 12, Con 16, Int 10, Wis 10, Cha 12
SQ Fast Movement, Trap Finding, Human Traits
Feats Power Attack, Cleave, Telling Blow, Weapon Focus: Great axe
Skills Climb+13, Escape Artist+4, Hide+4, Intimidate+9, Move Silently+4, Survival+7
Possessions Masterwork chain shirt, Cloak:Resistance+1, Combat Gear, 425GP
VariantsGiving the NPC a different Two-Handed Weapon to use can make it seam very different to most players while not really changing much for you. Using a Two-Handed reach weapon can make this NPC a little different for you to play, as well.