Narcissa CR 1
Female Human Aristocrat 1/Beguiler 1
NE M Humanoid (Human)
Init +5, Senses Listen -1; Spot -1
Aura None
Languages Common, Elven, Dwarven, Orcish, Halfling, Gnomish
AC 12, touch 11, flat-footed 11 (Armor+1, Dex+1)
hp 13 (1D8+1D6+2 HD)
Fort +1, Ref +1, Will +3
Spd 30
Melee Unarmed Strike +0 (1d3 non-lethal/x2)
Ranged Light Crossbow +2 (1d8/19-20x2)
Base Atk 0; Grp 0
Space 5 ft.; Reach 5 ft.
Atk Options Rapid Reload
Combat Gear Pearl of Power (level 1), Hand of the Mage
Spells Known (CL 1)
1st (4/day) — charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm
Cantrips (5/day) — dancing lights, daze, detect magic, ghost sound, message, open/close, read magic
Abilities Str 10 (+0), Dex 12 (+1), Con 13 (+1), Int 15 (+2), Wis 8 (-1), Cha 14 (+2)
SQ Human Traits, Armored Mage, Trapfinding
Feats Improved Initiative, Rapid Reload
Skills Appraise +7, Concentraion +6, Diplomacy +7, Gather Info +3, Knowledge:Local +7, Knowledge:Arcana +7,Search +3, Tumble +4,
Possessions Mwk Light Crossbow, Bolts(10), Mwk Padded Armor, Combat Gear, Gold Jewelry: Earrings(30GP), Necklaces(24GP, 15GP, 30GP), Bracelets(20GP), Rings(5GP, 14GP, 8GP), 89GP
Rouse: (Player's Handbook 2 (p. 123)) Awakens creatures in area.
Whelm: (Player's Handbook 2 (p. 128)) Deal 1d6 nonlethal damage.
Author: Generic Fighter