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Narcissa    CR 1

Female Human Aristocrat 1/Beguiler 1

NE M Humanoid (Human)

Init +5, Senses Listen -1; Spot -1

Aura None

Languages Common, Elven, Dwarven, Orcish, Halfling, Gnomish


AC 12, touch 11, flat-footed 11 (Armor+1, Dex+1)

hp 13 (1D8+1D6+2 HD)

Fort +1, Ref +1, Will +3


Spd 30

Melee Unarmed Strike +0 (1d3 non-lethal/x2)

Ranged Light Crossbow +2 (1d8/19-20x2)

Base Atk 0; Grp 0

Space 5 ft.; Reach 5 ft.

Atk Options Rapid Reload

Combat Gear Pearl of Power (level 1), Hand of the Mage

Spells Known (CL 1)

1st (4/day) — charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm

Cantrips (5/day) — dancing lights, daze, detect magic, ghost sound, message, open/close, read magic


Abilities Str 10 (+0), Dex 12 (+1), Con 13 (+1), Int 15 (+2), Wis 8 (-1), Cha 14 (+2)

SQ Human Traits, Armored Mage, Trapfinding

Feats Improved Initiative, Rapid Reload

Skills Appraise +7, Concentraion +6, Diplomacy +7, Gather Info +3, Knowledge:Local +7, Knowledge:Arcana +7,Search +3, Tumble +4,

Possessions Mwk Light Crossbow, Bolts(10), Mwk Padded Armor, Combat Gear, Gold Jewelry: Earrings(30GP), Necklaces(24GP, 15GP, 30GP), Bracelets(20GP), Rings(5GP, 14GP, 8GP), 89GP


Rouse: (Player's Handbook 2 (p. 123)) Awakens creatures in area.

Whelm: (Player's Handbook 2 (p. 128)) Deal 1d6 nonlethal damage.

Author: Generic Fighter

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