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Erranor, Elven Mage CR 11Edit

Male elf wizard 11
GG Medium humanoid
Init +3; Senses low-light vision; Listen +8, Spot +11
Languages Common, Elven, Gnoll, Dwarven, Goblin


AC 13, touch 13, flat-footed 10; Dodge
hp 55 (11 HD)
Immune sleep
Fort +6, Ref +6, Will +8


Speed 30 ft. (6 squares)
Melee +2 quarterstaff +7 (1d6+3)
Base Atk +5; Grp +5
Spells Prepared (CL 11th, +5 melee touch, +8 ranged touch)

6th—mass fox's cunning (DC 19/W)
5th—mind fog (DC 18/W), waves of fatigue
4th—fire trap (DC 17/R), locate creature, wall of ice (DC 17/R)
3rd—deep slumber (DC 16/W), flame arrow, lightning bolt (DC 16/R), magic circle against law (DC 16/W), water breathing (DC 16/W)
2nd—locate object, magic mouth (DC 15/W), scare (DC 15/W), see invisibility, shatter (DC 15)
1st—charm person (DC 14/W), expeditious retreat, jump (DC 14/W), shocking grasp, sleep (DC 14/W)
0—light, mage hand, message, touch of fatigue (DC 13/F)

Abilities Str 11, Dex 17, Con 16, Int 16, Wis 12, Cha 10
SQ immunity to sleep, elf traits, and familiar
Feats Alertness, Dodge, Enlarge Spell, Extend Spell, Heighten Spell, Leadership, Still Spell
Skills Balance +8, Knowledge (Arcana) +17, Knowledge (History) +14, Listen +8, Move Silently +8, Search +8, Spellcraft +12, Spot +11
Possessions +2 quarterstaff, potion of undetectable alignment, 14 pp, 18 gp, 16 sp, 20 cp, 4300 gp in other assets
Spellbook All spells prepared plus

0—acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, mending, open/close, prestidigitation, ray of frost, read magic, resistance
1st—burning hands, chill touch, detect undead, enlarge person, feather fall, identify, mount, protection from good, reduce person, silent image
2nd—fog cloud, minor image, protection from arrows, touch of idiocy
3rd—stinking cloud
4th—phantasmal killer

Elf Traits: Immune to magic sleep spells and effects and has a +2 racial bonus on saves against enchantment spells or effects. He has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. As an elf, he has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).

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