Male gnome cleric 6
NE Small humanoid
Init +0, Senses low-light vision, see in darkness 60 ft, Listen +4, Spot +4
Languages Gnomish, Strogassian

AC 19, touch 11, flat-footed 19
hp 53 (6 HD)
Resist acid 10
Fort +9, Ref +4, Will +9

Spd 20 ft
Melee mwk adamantine heavy mace +5 (1d6-1) or spell +4 touch
Ranged spell +5 ranged touch
Base Atk +4; Grp -1
Special Actions rebuke undead 4/day
Combat Gear scroll (sound burst, silence, CL 3rd), scroll (hold person (2)), alchemist’s fire (3), oil of fiery burning (as fireball, thrown weapon; CL 6th)
Spells Prepared (CL 6th):

3rd—blindness/deafness (DC 18), cure serious wounds (DC 17), dispel magic, inky attacker (D, DC 17)
2nd—bull’s strength, cure moderate wounds (DC 16), death knell (DC 17), deeper darkness (D), silence
1st—bane, bless, entropic shield, magic weapon, protection from good (D)
0—cure minor wounds (DC 14), detect magic, guidance, read magic, resistance
D: Domain spell. Deity: Bleak. Domains: Darkness, Evil.

Abilities Str 9, Dex 11, Con 18, Int 13, Wis 18, Cha 13
SQ gnome traits
Feats Combat Casting, Lightning Reflexes, Spell Focus (necromancy)
Skills Concentration +13 (+17 casting defensively), Heal +10, Knowledge (religion) +7, Spellcraft +7
Possessions combat gear plus +1 half-plate of acid resistance (10), masterwork adamantine morning star, unholy symbol of Bleak, spell component pouch, gold ring depicting intertwined bones and skulls (250 gp value), purse (65 sp, 19 gp, 9 pp)

Notes: the only non-core rules stuff used in this npc is the Darkness domain. The version I use is homebrewed; the only thing necessary to use this npc is to note that he can see in any darkness, even magical darkness, as his granted power.