Empyrion: PL 20;

Init +4 (Dex); Defense 20 (+6 base, +4 Dex); Spd 30 ft, fly 90 ft; BAB +8; Atk +13 melee (+23S punch) or +12 ranged (+18S or +18L, radiation blast); SV Dmg +5, Fort +5, Ref +4, Will +2; Str 20, Dex 18, Con 20, Int 18, Wis 15, Cha 18.

Skills: Bluff +9, Diplomacy +11, Disguise +7 (+9 to act in character), Knowledge (philosophy) +16, Listen +23, Search +25, Sense Motive +7, Spot +23.

Feats: All-Around Vision, Dark Vision, Durability, Immunity (aging, cold, critical hits, disease, electricity, exhaustion, fire, gravity, kinetic, light, magnetic, poison, pressure, radiation, sonic, starvation, suffocation, vibration), Inspire, Leadership, Penetration Vision, See Invisibility, Skill Focus (Knowledge [philosophy]), True Sight.

Powers: Energy Blast (radiation) +18 [Power Stunt: Dual-Damage; Source: Mutation; Cost: 2pp; Total: 38pp], Flight +18 [Power Stunts: Space Flight, Super-Flight; Source: Mutation; Cost: 2pp; Total: 40pp]; Super-Strength +18 [Extras: Immunity, Protection, Super-Senses; Source: Mutation; Cost: 7pp; Total: 126pp].

Weaknesses: Susceptibility (certain radioactive isotopes), Vulnerability (mystical powers).

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