LE Large outsider (extraplanar, fire)
Init +8; Senses darkvision 60 ft.; Listen +14, Spot +14
Languages Auran, Common, Ignan, Infernal, telepathy 100 ft.
AC 19, touch 13, flat-footed 15; Dodge
hp 75 (10 HD)
Fort +10, Ref +11, Will +8
Weakness vulnerability to cold
Spd 20 ft. (4 squares), fly 40 ft. (perfect)
Melee 2 slams +17 (1d8+8 plus 1d6 fire)
Space 10 ft.; Reach 10 ft.
Base Atk +10; Grp +22
Special Atks change size (DC 15), heat
Atk Options Combat Reflexes, Quicken Spell-Like Ability (scorching ray)
Spell-Like Abilities (CL 12th):
- At will—detect magic, produce flame, pyrotechnics (DC 16), scorching ray (1 ray only, +13 ranged touch, 4d6 fire)
- 3/day—invisibility, wall of fire (DC 18)
- 1/day—grant up to three wishes (to nongenies only), gaseous form, permanent image (DC 20), polymorph (self only)
Abilities Str 27, Dex 19, Con 16, Int 12, Wis 12, Cha 18
SQ plane shift
Feats Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Quicken Spell-Like Ability (scorching ray)
Skills Bluff +17, Craft (any one) +14, Concentration +16 (+20 casting defensively), Diplomacy +8, Disguise +4 (+6 acting), Intimidate +19, Listen +14, Move Silently +17, Sense Motive +14, Spellcraft +14, Spot +14
Change Size (Sp) Twice per day, an efreeti can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 15 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Heat (Ex) An efreeti’s red-hot body deals 1d6 points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling.
Plane Shift (Sp) An efreeti can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the efreeti and up to eight other creatures, provided they all link hands with the efreeti. It is otherwise similar to the spell of the same name (caster level 13th).