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Dugle Cavewalker       CR 12
Male Dwarven Druid12
True Neutral Medium[Large] Humanoid (Dwarf)
Init +2 [+1]; Senses Darkvision 60ft. Listen +19, Spot +4
Aura None
Languages Common, Dwarven


AC 16[21], touch 12[10], flat-footed 14[20] (+4[+4] Armor, +2[+1]Dex, 0[-1]Size, 0[+7]Natural)
hp 88[103] (12D8+36[12D8+51]);
Resist Resist Nature's Lure, Venom Immunity;
Fort +11[+12], Ref +6[+5], Will +12


Spd 20[40] ft. (4[8] squares)
Melee Dagger +11,+6 (1D4+2/19-20x2) or Claw +21,+21 (2D4+11Magic/x2) and Bite +15 (2D8+6Magic/x2)
Ranged Ranged Touch +11[+9](as Spell/x2)
Base Atk +9; Grp +11[23]
Space 5[10] ft.; Reach 5[10] ft.
Atk Options Point Blank Shot, Natural Spell
Combat Gear Potion:Displacement
Special Actions Wild Shape(Tiny, Large, Plant) 4/Day
Class Spells Prepared (CL 12)(DC=14+Spell Level):
0lv: Cure Minor Wound x6
1lv: Produce Flame x6
2lv: Resist Energy, Spider Climb, Barkskin, Bull's Strength x2
3lv: Meld with Stone, Call Lightning x4
4lv: Rusting Grasp, Air Walk, Cure Serious Wounds x2
5lv: Stoneskin, Baleful Polymorph, Cure Critical Wounds
6lv: Mass Cure Light Wounds x2


Abilities Str 14[31], Dex 14[13], Con 16[19], Int 10, Wis 19, Cha 8
SQ Dwarf Traits, Wild Empathy, Trackless Step
Feats Spell Focus:Conjuration, Augment Summoning, Natural Spell, Point Blank Shot, Precise Shot
Skills Concentration+18, Knowledge:Nature+17, Listen+19, Survival+21
PossessionsCombat Gear, Mwk Cold Iron Dagger, +1 Wild Hide Armor, Amulet of Mighty Fists +1, Druid's Vestments, 178GP


Background

Tactics Dugle's Prefered Wild Shape Form is a Dire Bear and the stats in these[ ] show the changes when He is in Wild Shape. Also, remember he can cast spells in Wild Shape freely due to his Natural Spell Feat.

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