AC 24, touch 13, flat-footed 21; Dodge, Mobility
Immune paralysis, phantasms, alchemical poison
hp 64 (7 HD)
Fort +8 (+10 vs. spells and spell-like abilities), Ref +7 (+9 vs. spells and spell-like abilities), Will +2 (+4 vs. spells and spell-like abilities); evasion
Weakness light sensitivity
Spd 20 ft
Melee +2 warhammer +12/+7 (1d6+7/x3)
Ranged mwk light crossbow +10 (1d8/19–20)
Base Atk +6; Grp +9
Special Atk sneak attack +2d6
Combat Gear potion of haste
Spell-Like Abilities (CL 7th): 1/day—enlarge person, invisibility
Abilities Str 16, Dex 16, Con 16, Int 12, Wis 10, Cha 4
SQ duergar traits, trap sense +1, trapfinding
Feats Improved Initiative, Dodge, Mobility, Toughness, Weapon Focus (warhammer), Weapon Specialization (warhammer)
Skills Appraise +1 (+3 related to stone or metal), Balance +5, Climb +7, Disable Device +7, Escape Artist +7, Hide +7, Jump +7, Listen +7, Move Silently +11, Open Lock +9, Search +6, Sleight of Hand +3, Spot +6, Tumble +3
Possessions combat gear, +3 chain shirt, +2 warhammer, +2 heavy shield, gauntlets of ogre power +2 (reflected in statistics above), masterwork light crossbow, 183 gp
Duergar Traits: +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears). +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). Has stonecunning (+2 racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth).
Trapfinding (Ex): Can use the Search skill to locate traps when the task has a DC higher than 20. Can use the Disable Device skill to disarm magic traps.
Trap Sense (Ex): Has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.