Male Drow Strong Hero 1

CE Medium Humanoid (elf)

Init +3; Senses Darkvision 120 ft.; Listen +3, Spot +3

Languages Common, Elven, Undercommon

AC 15, touch 13, flat-footed 14

hp 10 (1 HD)

SR 12

Fort +2, Ref +3, Will +1 (+2 vs. Enchantments, +2 vs. spells and spell-like abilities)

Weakness Light Blindness

Damage Threshhold 11

Speed 30 ft.

Melee Masterwork short sword +4 (1d6+2/19-20) or Masterwork short sword +2 (1d6+2/19-20) and Masterwork short sword +2 (1d6+1/19-20)

Ranged H&K USP +4 (2d6/20)

Base Atk +1; Grp +3

Combat gear oil of magic weapon, potion of cure light wounds

Spell-Like Abilities 1/day- dancing lights, darkness, faerie fire

Abilities Str 15, Dex 16, Con 11, Int 10, Wis 12, Cha 10

SQ Elf traits

Feats Two-Weapon Fighting, Weapon Focus (short sword), Personnel Weapons Proficency

Skills Climb +6, Jump +6, Listen +3, Spot +3

Possessions combat gear, two masterwork short swords, USP, 2 extra 9mm magazines(15 rounds each), cell phone, Leather Jacket

Hook "The Mistress wants to meet you"

Profession: Criminal ( Personnel Firearms Proficiency, Move Silently, Gamble)

Drow Gang members are the backbone of the massive Drow crime syndicate. The game members are able soldiers who perform tasks from guarding other members, to simple thug activity. They are normally found in groups of 2-6