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Doctor Amazing: PL 15

Init +6 (+2 Dex, +4 Improved Initiative); Defense 25 (+13 base, +2 Dex), flat-footed 23; Mental Defense 27 (+13 base, +4 Wis), flat-footed 23; Protection +9 (Force Field); Spd 30 ft., fly 75 ft.; Base Atk +10; Atk +10 melee (+0S, punch), +12 ranged (+15S, lightning bolt); SV Dmg +11 (+5 Con, +6 Amazing Save), Fort +5 (Con), Ref +2 (Dex), Will +15 (+4 Wis, +11 Amazing Save); Str 10 (+0), Dex 14 (+2), Con 20 (+5), Int 16 (+3), Wis 18 (+4), Cha 13 (+1).

Skills (Ranks): Concentration +12 (0), Diplomacy +6* (5), Knowledge (occult) +7 (1), Listen +12 (0), Medicine +13 (1), Profession (doctor) +13 (1), Sense Motive +13 (1), Spot +12 (0), Survival +12 (0). *Gains a +3 bonus to Diplomacy (and other Charisma-based skills) whenever his fame is of benefit. Suffers a -3 penalty to the same when his fame works against him.

Feats: Connected, Detect (magic), Detect (the injured), Durability, Fame, Heroic Surge (3/day), Hero's Luck (9 Hero Points), Identity Change, Immunity (aging), Improved Initiative, Indomitable Will, Leadership, Skill Focus (Knowledge [occult]), See Invisibility.

Powers:

  • Amazing Save (Will) +11 [Extra: Amazing Save (Damage) +6; Source: Mystical; Cost: 2/1 pp; Total: 17 pp].
  • Regeneration +5 [Source: Mystical; Cost: 2 pp; Total: 10 pp].
  • Sorcery +12 [Spells: Comprehend, Element Control (air) +9 (Extra: Weather Control), Flight, Force Field +9 (Extra: Immunity - Cold, Critical Hits, Electricity, Heat, Light, Poison, Pressure, Radiation, Suffocation), Healing +9 (Extra: Range - Normal; Flaw: Others Only), Invisibility, Suffocate; Flaws: Restricted - Speak and Gesture, Rote; Power Stunts: Boost +9 (Extras: All Physical Ability Scores, Range - Touch; Flaw: Others Only), Create Object (ice), Energy Blast (lightning); Source: Mystical; Cost: 6 pp; Total: 78 pp].
  • Super-Skill +8 [Extra: All Wisdom skills; Source: Training; Cost: 2; Total: 16 pp].

Weaknesses: Disabled - Frail (-5 penalty on checks for physical actions that require endurance over time, to avoid becoming fatigued, and to stave off disease), Quirk - Peaceful (must make a DC 20 Will save as a half action in order to attack a foe).

Doctor Amazing: Base Defense 26 pp + Base Attack 30 pp + Abilities 31 pp + Skills 9 pp + Feats 28 pp + Powers 121 pp - Weakness 20 pp = 225 pp.

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