Dire Wolf (12 HD) CR5
N Large Animal
Init +2; Senses Low-light vision, scent, Listen +7, Spot +7

AC 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Hit Dice 12d8+48 (102 hp)
Fort +12, Ref +10, Will +9

Speed 50 ft. (10 squares)
Melee Bite +17 melee (2d6+11)
Base Atk +9/+4; Grp +21
Space 10 ft.; Reach 5 ft.
Atk Options Trip

Str26 , Dex15 , Con18 , Int 2, Wis 12, Cha 10
Feats Alertness, Improved Natural Armor, Improved Natural Attack, Run, TrackB, Weapon Focus (bite)
Skills Hide +2, Listen +7, Move Silently +6, Spot +7, Survival +3*

Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+13 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.
Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.

  • It also has a +4 racial bonus on Survival checks when tracking by scent.