Devoted Cultist CR 1
Male or Female Human Adept 1/Warrior 1
CE Medium Humanoid (extraplanar, human)
Init +0, Senses Listen +1; Spot +1; darkvision 60 ft.
Languages common
AC 13, touch 10, flat-footed 13 (+2 armor, +1 shield)
hp 10 (2 HD)
SR 7
Fort +3, Ref +1, Will +1
Spd 30 ft. (6 squares)
Melee Mwk heavy pick +4 (1d6+1/x4)
Ranged Mwk sling +2 (1d4+1 - 50 ft.)
Base Atk +1; Grp +2
Space 5 ft.; Reach 5 ft.
Atk Options smite good (+2 dmg vs. good creatures) 1/day
Spells Prepared (CL1)
1st — cause fear (DC 12), sleep (DC 12)
Cantrips — ghost sound, touch of fatigue (×2, DC 11)
Abilities Str 13 (+1), Dex 10 (+0), Con 11 (+0), Int 9 (-1), Wis 12 (+1), Cha 8 (-1)
SQ weak will (flaw)
Feats toughness, reckless offense, weapon focus: heavy pick
Skills Concentration +4, Intimidate +1, Knowledge (Religion) +3
Possessions masterworkheavy pick, masterwork sling with 10 bullets, masterwork leather armor, masterwork light wooden shield, holy symbol (necklace with silver pendant, worth 25 gp), cloak of resistance +1 emblazoned with the cult's symbol
Organization solitary, pair, or raiding party (3-4 and 4-6 thugs)
flaws from Unearthed Arcana and SRD