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Devoted Cultist    CR 1

Male or Female Human Adept 1/Warrior 1

CE Medium Humanoid (extraplanar, human)

Init +0, Senses Listen +1; Spot +1; darkvision 60 ft.

Languages common


AC 13, touch 10, flat-footed 13 (+2 armor, +1 shield)

hp 10 (2 HD)

SR 7

Fort +3, Ref +1, Will +1


Spd 30 ft. (6 squares)

Melee Mwk heavy pick +4 (1d6+1/x4)

Ranged Mwk sling +2 (1d4+1 - 50 ft.)

Base Atk +1; Grp +2

Space 5 ft.; Reach 5 ft.

Atk Options smite good (+2 dmg vs. good creatures) 1/day

Spells Prepared (CL1)

1st — cause fear (DC 12), sleep (DC 12)

Cantrips — ghost sound, touch of fatigue (×2, DC 11)


Abilities Str 13 (+1), Dex 10 (+0), Con 11 (+0), Int 9 (-1), Wis 12 (+1), Cha 8 (-1)

SQ weak will (flaw)

Feats toughness, reckless offense, weapon focus: heavy pick

Skills Concentration +4, Intimidate +1, Knowledge (Religion) +3

Possessions masterworkheavy pick, masterwork sling with 10 bullets, masterwork leather armor, masterwork light wooden shield, holy symbol (necklace with silver pendant, worth 25 gp), cloak of resistance +1 emblazoned with the cult's symbol


Organization solitary, pair, or raiding party (3-4 and 4-6 thugs)


flaws from Unearthed Arcana and SRD