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Destrae    CR 15

female Shade human wizard 5 /shadow adept 8

NE medium outsider (shade)

Init +1, Senses Listen +6; Spot +6; low-light vision, darkvision 60ft, shadowsight 60ft

Aura evil

Languages Netherese, draconic, elven


AC 25, touch 13, flat-footed 24 (+1 Dex, +3 Bracers of Armor, +2 Amulet of Natural Armor, +2 Ring of Protection, +7 shield of shadows); Miss Chance 30% with shield of shadows, +50% with displacement

hp 60 (13d4+26 HD)

SR 26

Fort +11, Ref +11, Will +17

Weakness bright (day) light (-2 Con, -2 Cha, lose Shade abilities, -4 AC, -20 speed, -2 attack and damage, -4 saves, no SR, -4 Listen and Spot, -8 Hide and Move Silently)


Spd 50 ft

Melee +1 staff +6 (1d6)

Ranged ray +7 (varies)

Base Atk +6; Grp +5

Space 5 ft.; Reach 5 ft.

Combat Gear wand of blast of flame[1] (CL 10 (10d6 cone 60ft), 20x), wand of blast of force[1] (CL 10 (5d6, Fort DC 17 or prone), 24x), wand of vampiric touch (CL 14 (7d6), 42x), dagger

wizard Spells Prepared (CL 15; save DC 15 plus spell level (+3 for Ench, Ill, Necro & shadow spells))

7th — hiss of sleep +[1]

6th — project image +, acid fog

5th — Simbul's spell matrix[2], dominate person, silent stilled dispel magic, cloudkill

4th — vortex of teeth -[1], burning blood +[1], translocation trick[1], stoneskin, fear +

3rd — shadow binding +[1], scintillating sphere -[2], slow -, hold person +, displacement +

2nd — shadow mask +[1], spectral hand +, ghoul touch +, resist elements, darkness -

1st — spirit worm +[1], lesser orb of acid[1], wall of smoke[1], ray of enfeeblement +, endure elements

Cantrips — daze +, ghost sound +, mage hand, resistance

(+: Ench/Ill/Necro/Shadow spell (+3 to DC); -: Env/Trans spell (-1 CL)

Spell-like Abilities (CL 15): 1/round — invisibility; 1/2 rounds — shadow stride; 3/day — shadow image; 1/day — shadow walk, shadow travel; 15 rounds/day — shield of shadows


Abilities Str 8 (-1), Dex 13 (+1), Con 14 (+2), Int 18 (+4), Wis 12 (+1), Cha 12 (+1)

SQ shadow defense +3, spell power +3, greater shield of shadows, control light (100ft, 100%), fast healing 2, permanent spells {comprehend languages, see invisibility, detect magic, protection from arrows, read magic}

Feats spellcasting prodigy, silent spell, scribe scroll, shadow weave magic, empower spell, insidious magic, tenacious magic, pernicious magic, still spell, craft wand, heighten spell, quicken spell, spell penetration

Skills Alchemy +4, Bluff +7, Concentration +12, Disguise +3, Hide +12, Knowledge(the planes) +20, Knowledge(religion) +4, Knowledge(dungeoneering) +6, Spellcraft +20, Diplomacy^ +3, Listen^ +5, Move Silently^ +10, Sense Motive^ +4, Spot^ +6 (^ = cross-class skill)

Possessions Scrolls {2x wall of greater dispel magic[1], 2x shadow canopy[3]}, potions {2x cure serious, 2x cure moderate, 2x cure light, fly, haste}, Cloak of Resistance +3, Bracers of Armor +3, Amulet of Natural Armor +2, Ring of Protection +2, Ring of Free Action, 200pp, 100gp.

Destrae's travel spellbook

Cantrips — silent portal[1], daze +, ghost sound +, mage hand, resistance

1st — spirit worm +[1], nightshield[1], lesser orb of acid[1], wall of smoke[1], ray of enfeeblement +, endure elements

2nd — shadow mask +[1], shadow spray[1], spectral hand +, ghoul touch +, resist elements, darkness

3rd — shadow binding +[1], scintillating sphere -[2], shadow phase[1], shadow cache[1], slow, vampiric touch +, hold person +, displacement +

4th — vortex of teeth -[1], shadow well[1], burning blood +[1], translocation trick[1], stoneskin, fear +

5th — Grimwald's graymantle +[2], Simbul's spell matrix[2], shadow fade[1], dominate person, cloudkill

6th — howling chain[1], shadow canopy +[3], acid fog, shadowy grappler[1], acid fog, project image

7th — hiss of sleep +[1], forcecage


Description Edit

Destrae was born human, in the floating city of Shade, which is held aloft by the ancient arcane power of the wizards of Netheril. At that time Shade was stuck in the Plane of Shadow, but has since returned to the Forgotten Realms. Destrae's parents were both wizards and she inherited their gifts. She rose quickly in the society of Shade and, at the age of 34, became one of the youngest to receive one of the greatest achievements her city had to offer: to be transformed into a shade.

Shades are unaging outsiders imbued with the shadowstuff intrinsic to the Plane of Shadow.


Combat Edit

Destrae prefers to work in the background, getting others to do her dirty work. When she must, however, she can be a formidable opponent.

Preparation -- when she has time to prepare, she prefers:

  1. Shadow canopy if necessary.
  2. Simbul's spell matrix, which gives up to 4 quickened spells later (ray of enfeeblement, lesser orb of acid, ghoul touch, scintillating sphere).
  3. stoneskin
  4. spectral hand
  5. shadow mask if anonymity is preferred.
  6. resist elements, usually fire.
  7. shield of shadows
  8. project image so she can see, hear, and cast spells through the image.
  9. shadow image or hide

In combat -- she works hard to keep foes at bay long enough to beat them down individually:

  1. slow and quickened scintillating sphere / double uses wand of blast of fire
  2. cloudkill or acid fog / double uses wand of blast of fire
  3. howling chain near spellcasters, and quickened ghoul touch / double uses wand of blast of fire
  4. burning blood and quickened ray of enfeeblement / double uses wand of blast of fire
  5. fear and quickened lesser orb of acid / double uses wand of blast of fire
  6. vampiric touch / double uses wand of blast of fire
  7. dominate person / double uses wand of blast of fire
  8. translocation trick / double uses wand of blast of fire
  9. hiss of sleep / double does coup de grace

To escape:

  1. shadow stride
  2. translocation trick or shadow walk
  3. invisibility
  4. hiss of sleep

References Edit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 from Spell Compendium
  2. 2.0 2.1 2.2 2.3 2.4 from Magic of Faerun
  3. 3.0 3.1 from Lords of Darkness

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