Dagda, Yagnoloth, Brb4; Large Outsider (Yugoloth, Evil); CR 14; HD 10d8+4d12+70; hp 141; Init +2; Spd 60'; AC 21 (-1 size, +2 Dex, +10 natural), touch 11, flat footed 19; BAB/Grapple +14/+28; Atk greatsword +9/+4 melee (2d6/19-20) and claw +20 melee (1d6+10 plus stunning blow); Face/Reach 10'/10'; SA breath weapon, energy drain, shocking grasp, stunning blow, Rage 2/day; SQ Uncanny dodge, Trap sense +1, DR 15/good, outsider traits, SR 25, muscular traits, yugoloth traits; AL NE; SV Fort +15, Ref +10, Will +10; Str 30, Dex 14, Con 20, Int 15, Wis 15, Chr 16.
Skills & Feats: Bluff +16, Climb +26, Concentration +17, Diplomacy +20, Intimidate +25, Jump +34, Knowledge (The Planes) +15, Listen +19, Sense Motive +15, Spot +15, Survival +9; Cleave, Great Cleave, Power Attack, Weapon Focus (claw).
Breath Weapon (Su): As a standard action, a yagnoloth can exhale a cloud of acid every 1d4 rounds. This cloud affects a single 5-foot cone for 1 round. A character in that space must make a Reflex save (DC 19); failure means the character takes 2d6 points of acid damage and is stunned for an equal number of rounds.
Energy Drain (Su): The truly horrific power of the yagnoloth is its ability to drain life force. The victim must be unconscious or stunned. The yagnoloth places its head against the victim's flesh. For each full round the yagnoloth remains in contact, the victim gains 1d4 negative levels. The Fortitude save DC to remove each negative level is 18.
Shocking Grasp (Sp): The yagnoloth can use this ability three times per day, causing 1d8+10 points of points of electricity damage each time. Caster level 10th.
Stunning Blow (Ex): Any character struck by the yagnoloth's massive arm must make a Fortitude save (DC 25) to avoid being stunned for a number of rounds equal to the yagnoloth's damage roll (1d6, without Strength modifier).
Muscular Arm (Ex): A yagnoloth's larger arm functions as a primary natural weapon, even when it is used to make secondary attacks. This ability negates any secondary attack penalty and allows the yagnoloth its full Strength bonus with its claw, whether the attack is primary or secondary.
Outsider Traits: A yagnoloth has darkvision (60-foot range). It cannot be raised or resurrected.
Yugoloth Traits: A yugoloth is immune to poison and acid. It has cold, fire, and electricity resistance 20. Yugoloths can communicate telepathically with any creature within 100 feet that has a language.