Cult Priest    CR 3

Male or Female Human Adept 2/Warlock 2

CE Medium Humanoid (Human)

Init +1, Senses Listen +2; Spot +2

Languages Common

AC 15, touch 11, flat-footed 14 (+1 dex, +4 armor)

hp 22 (4d6+8 HD)

Fort +3, Ref +2, Will +7

Spd 30 ft. (6 squares)

Melee Mwk dagger +2 (1d4-1/19-20x2)

Ranged Eldritch blast +3 (1d6 - 60 ft.) or mwk dagger +4 (1d4-1/19-20x2 - 10 ft.)

Base Atk +2; Grp +1

Space 5 ft.; Reach 5 ft.

Combat Gear wand of cure light wounds (50 charges)

Special Actions evil's blessing

Spells Prepared (CL 2; 3/2)

1st — bless, protection from good

Cantrips — cure minor wounds, touch of fatigue, ghost sound

Warlock Invocations Known (CL 2)

Least — Breath of Night, Beguiling Influence

Spell-like Abilities (CL 2): at will — detect magic

Abilities Str 8 (-1), Dex 13 (+1), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 15 (+2)

SQ summon familiar (none)

Feats evil's blessing, evil brand

Skills concentration +9, knowledge (arcana) +7, knoweldge (religion) +7

Possessions combat gear plus masterwork dagger, masterwork chain shirt, cloak of resistance +1, amulet of natural armor +1 (this enchantment was placed upon a silver holy symbol pendant)

Organization Sample Cult

Evil Brand and Evil's Blessing are Vile feats from Fiendish Codex I: Hordes of the Abyss and Elder Evils, respectively.

Evil Brand grants the creature a +2 on Diplomacy and Intimidate checks against evil creatures. Additionally, it is obvious that the creature is the servant of some greater, dark power, though it is not necessarily obvious what power the creature serves.

Evil's Blessing allows the creature to use a standard action to gain a profane bonus equal to Charisma modifier on saves for 5 rounds. Additionally, on any round in which the creature deals at least 1 point of damage to a creature of the good subtype or a creature who radiates an aura of good, the bonus is doubled.