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Cult Manipulator    CR 2

Male or Female Human Rogue 1/Sorcerer 1

CE Medium Humanoid (Human)

Init +2, Senses Listen +3; Spot +3

Languages common


AC 12, touch 12, flat-footed 10 (+2 dex)

hp 7 (1d6+1d4+2 HD)

Fort +1, Ref +4, Will +1


Spd 30 ft. (6 squares)

Melee Short sword +0 (1d6/19-20x2)

Ranged Light crossbow +2 (1d8/19-20x2 - 80 ft.)

Base Atk +0; Grp +0

Space 5 ft.; Reach 5 ft.

Atk Options sneak attack +1d6

Sorcerer Spells Known (CL 1)

1st — charm person (Will DC 14), ventriloquism (Will DC 13)

Cantrips — daze (Will DC 13), ghost sound, message, prestidigitation


Abilities Str 10 (+0), Dex 14 (+2), Con 13 (+1), Int 12 (+1), Wis 8 (-1), Cha 15 (+2)

Feats spell focus (enchantment), sudden extend 1/day

Skills bluff +7, concentration +4, diplomacy +8, disguise +8, tumble +6, hide +6, move silently +6, spot +3, listen +3, gather information +6, knowledge (local) +5

Possessions shortsword, light crossbow with 10 bolts, spell component pouch, leather pouch with 2d6 gold pieces


Advancement Advanced Cult Manipulator CR 4

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