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Cult Follower    CR 1/2

Male or Female Human Commoner 1

CE Medium Humanoid (Human)

Init +0, Senses Listen +0; Spot +0

Languages common


AC 10, touch 10, flat-footed 10

hp 5 (1d4+3 HD)

Fort +2, Ref +2, Will -3


Spd 30 ft. (6 squares)

Melee Sickle +0 (1d6)

Base Atk +0; Grp +0

Space 5 ft.; Reach 5 ft.


Abilities Str 11 (+0), Dex 10 (+0), Con 11 (+0), Int 10 (+0), Wis 11 (+0), Cha 10 (+0)

Feats great fortitude, lightning reflexes, toughness (flaw feat)

Skills bluff +2, handle animal +4, use rope +4

Possessions sickle, 50 ft. of hemp rope


Environment Any

Organization Pair, Gang (3-6), or Mob (7-12 plus a Cult Soldier)

Treasure Occasionally 1d4 silver pieces

Advancement By class (commoner only)


Weak Will flaw from Unearthed Arcana.

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