Cult Commander    CR 6

Human Cleric 3/Fighter 3

CE Medium Humanoid (Human)

Init -1, Senses Listen +2; Spot +2

Languages common

AC 17, touch 9, flat-footed 17 (-1 dex, +8 armor)

hp 47 (3d8+3d10+18 HD)

Fort +9, Ref +0, Will +5

Spd 20 ft. (4 squares)

Melee +1 falchion +8 (2d4+2/18-20x2)

Base Atk +5; Grp +6

Space 5 ft.; Reach 5 ft.

Atk Options smite (+4 atk, +3 dmg, evil-aligned, +1d6 vs. good) 1/day, death touch (melee touch +6; 3d6 > target current hp = death) 1/day, power attack (-5 atk,+10 dmg)

Combat Gear potion of bull's strength, potion of enlarge person

Special Actions rebuke undead 4/day, death devotion ability (Fort DC 14, 1 negative level) 1/day

Spells Prepared (CL 6)

2nd — bear's endurance, cure moderate wounds, death knell (domain)

1st — cause fear (domain), cure light wounds, doom, shield of faith

Cantrips — cure minor wounds (x4)

Domains death & destruction

Abilities Str 13 (+1), Dex 8 (-1), Con 16 (+3), Int 10 (+0), Wis 14 (+2), Cha 12 (+1)

Feats death devotion, improved smiting, practiced caster, weapon focus (falchion), power attack

Skills concentration +9, intimidate +10, knowledge (religion) +6, spellcraft +6

Possessions masterwork full plate armor, silver holy symbol, cloak of resistance +1, +1 falchion

Organization Sample Cult

Improved smiting is from Complete Divine. Death Devotion is from Complete Champion. It allows the creature to cause a melee weapon to radiate negative energy for 1 minute. For each successful attack with the weapon, the target must make a Fort save or gain a negative level. Maximum of 2 negative levels per target. Additionally, be expending 3 daily rebuke undead uses, the creature gains another use of this power.