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Cult Assassin    CR 4

Male or Female Human Rogue 3/Sorcerer 1

CE Medium Humanoid (Human)

Init +7, Senses Listen -1; Spot +5

Languages common


AC 13, touch 13, flat-footed 10 (+3 dex)

hp 12 (3d6+1d4 HD)

Fort +2, Ref +6, Will +2

Evasion, Trap Sense +1


Spd 40 ft. (8 squares)

Melee Short sword +4 (1d6+2/19-20x2)

Ranged Mwk heavy crossbow +7 (1d10/19-20x2 - 120 ft.)

Base Atk +2; Grp +4

Space 5 ft.; Reach 5 ft.

Atk Options sneak attack +2d6

Spells Known (CL 1)

1st (4/day) — disguise self, sniper's shot (Spell Compendium (p. 194))

Cantrips (5/day) — daze (Will DC 11), detect poison, ghost sound, mage hand


Abilities Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 8 (-1), Cha 13 (+1)

SQ quick (trait), trapfinding

Feats death blow, improved initiative, weapon focus (heavy crossbow)

Skills climb +8, concentration +4, disguise +7, escape artist +9, hide +9, jump +10, move silently +9, open lock +9, spot +5, tumble +11

Possessions masterwork heavy crossbow with 10 bolts, short sword, spell component pouch, thieves' tools


Environment Any non-aquatic aboveground

Organization Sample Cult

Treasure A small gem worth 4d10+25 gold pieces

Advancement By class


The Quick trait adds +10 to base land speed while subracting 1 hit point gained at each level.

Sniper's Shot is a swift action spell that lasts 1 round and allows sneak attacks to be made from any distance. Death Blow is a feat from Complete Adventurer. It allows a Coup de Grace as a standard action.