This creature uses the Anthropomorphic template from Savage Species.
Crocodile-Headed Guards can be found protecting temples in hot climates, waiting in dark recesses.
Crocodile-Headed Guard CR 2
N Medium Monstrous Humanoid
, Senses ; ; Darkvision 60 ft.
AC 18, touch 12, flat-footed 16 (+4 natural, +2 armour, +2 dex)
hp 32 (HD)
Spd 20 ft., swim 30 ft.
Melee Bite +9 (1d8+5) or Tail slap +9 (1d12+5)
Space 5 ft.; Reach 5 ft.
Combat Gear Leather armour
Special Actions Improved Grab
Abilities, , , , ,
SQ Hold Breath
Feats Alertness, Skill Focus (Hide)
Skills, , , ,
Improved grab To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.)
Hold Breath A crocodile can hold its breath for a number of rounds equal to 4 × its Constitution score before it risks drowning.