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Concubine    CR 2

Female Human Rogue 2

TN Medium Humanoid (Human)

Init +6, Senses Listen +1; Spot +2

Languages Common


AC 12, touch 10, flat-footed 10

hp 9 (2 HD)

Fort +1, Ref +5, Will +1


Spd 30 ft.

Melee mwk club +1 (1d6-1)

Base Atk +1; Grp +0

Atk Options Dodge, Evasion, sneak attack +1d6


Abilities Str 8 (-1), Dex 15 (+2), Con 12 (+1), Int 10 (+0), Wis 13 (+1), Cha 18 (+4)

SQ trapfinding

Feats Dodge, Improved Initiative

Skills Appraise +5, Bluff +8, Diplomacy +11, Escape Artist +7, Hide +6, Intimidate +9, Move Silently +7, Sense Motive +6, Sleight of Hand +7, Spot +2

Possessions mwk club


Sneak Attack (Ex) Any time the concubine's opponent is denied her Dexterity bonus to AC, or if a she flanks her opponent, she deals an extra 1d6 points of damage.

Trapfinding The concubine can use the Search skill to find traps with Search DCs higher than 20.

Evasion (Ex) If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the concubine takes no damage with a successful saving throw.

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