Concubine CR 2
TN Medium Humanoid (Human)
, Senses ;
AC 12, touch 10, flat-footed 10
hp 9 (2 HD)
Spd 30 ft.
Melee mwk club +1 (1d6-1)
Atk Options Dodge, Evasion, sneak attack +1d6
Abilities, , , , ,
Feats Dodge, Improved Initiative
Skills Appraise +5, Bluff +8, Diplomacy +11, Escape Artist +7, Hide +6, Intimidate +9, Move Silently +7, Sense Motive +6, Sleight of Hand +7, Spot +2
Possessions mwk club
Sneak Attack (Ex) Any time the concubine's opponent is denied her Dexterity bonus to AC, or if a she flanks her opponent, she deals an extra 1d6 points of damage.
Trapfinding The concubine can use the Search skill to find traps with Search DCs higher than 20.
Evasion (Ex) If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the concubine takes no damage with a successful saving throw.