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Chrono Kid

PL 13; PP 195 ; HP 6

Abilities: [32 pp] Str 14, Dex 16, Con 14, Int 18, Wis 16, Cha 14

Saves: Dmg +10 (2 + 8 Amazing Save) (+0 Prt), Fort +7 (2 + 5 Amazing Save), Ref +8 (3 + 5 Amazing Save), Will +11 (3 + 8 Amazing Save)

Combat: [32 pp] Attack: Melee +8, Ranged +9, Mental +9 Defense: 20/17, Mental 20 Init +3; Run 30/60/120; Size Medium

Skills: [15 pp] Bonus: Str +2, Dex +3, Con +2, Int +4, Wis +3, Cha +2 Diplomacy +4 (2), Hide +5 (2), Knowledge (The Planes) +6 (2), Move Silently +5 (2), Read Lips +5 (1), Sleight of Hand +6 (3), Spot +5 (2), Swim +3 (1)

Feats: [6 pp] All-Out Attack, Assess, Power Attack

Powers: [110 pp] Transformation +11 [Extras: Amazing Save (Damage, Will) +8, Amazing Save (Fortitude, Reflex) +5, Drain (Physical Attributes (Extras: All Attributes, Triggered - On Transformation), Energy Blast (Temporal) +9, Mimmic (physical attributes) (Extras: All Attributes; Flaws: Restricted - Physical Abilities only), Shapeshift, Shapeshift; Flaws: Restricted - Age Progression/Regression only; Cost 11 pp; Total 110 pp]

Originally, I was going to go with Time Control + this build, but the cost was quite prohibitive (9 pp/rank even before adding in the ability to age/regress others). Still, this creates much the same feel, allowing the character to take someone to their prime (mimmic), or far, far past it/before it (drain). I added a few other things (such as his ability to do the same to himself and his save boosts) - my favorite being his temperal Energy Blast - basically, he ages different portions of the body at different rates, causing damage as the body fights to stay in the same temperal 'zone'.

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