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Chaos Cultist Guard    CR 2

Male or Female Human Warrior 3

CE Medium Humanoid (Human)

Init +2, Senses Listen +3; Spot +3

Languages Common


AC 17, touch 12, flat-footed 15 (Chainmail +5, Dex +2)

hp 20 (3d8 +6 HD)

Fort +5, Ref +3, Will +2


Spd 20 ft 4 squares

Melee +2 Scimitar (1d6+1/18-20x2) and +2 Kukri (1d4+1/18-20x2) or +4 Scimitar (1d6+1/18-20x2)

Ranged +5 Shortbow(1d6/x3)

Base Atk +3; Grp +4

Space 5ft ft.; Reach 5ft

Combat Gear 2 tanglefoot bags, potion of Protection from Law


Abilities Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)

Feats Alertness, Two Weapon Fighting, Dodge

Skills Climb+6, Intimidate+5, Jump+5, Ride+5

Possessions Scimitar, Kukri, Shortbow, Quiver of 20 arrows, Chainmail, 2d6 gp

In my campaign one of the chaos cults kidnaps street urchins and trains them to be guards. This is the end result of that training.