CR 1; NG Medium Magical Beast (Extraplanar); ; Senses , ; Darkvision 60 ft., low-light vision, scent; AC 14 (+2 Dex, +2 natural), touch 12, flat-footed 12; hp 13 ( ); Resist acid 5, cold 5, electricity 5; SR 8; Saves , , ; Speed 50 ft.; Melee Bite +3 melee (1d6+1); Base Atk ; Grapple ; Space 5 ft.; Reach 5 ft.; Special Actions Smite evil, trip; Abilities , , , , , ; Feats Track, Weapon Focus (bite); Skills Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+5 when tracking by scent); Advancement 3 HD (Medium); 4–6 HD (Large)
Smite Evil (Su): Once per day a celestial wolf can make a normal melee attack to deal +2 damage against an evil foe.
Trip (Ex): A celestial wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: Celestial wolves have a +4 racial bonus on Survival checks when tracking by scent.
An animal companion I created for an aasimar druid.