Celestial Wolf
CR 1; NG Medium Magical Beast (Extraplanar); Init +2; Senses Listen +3Spot +3; Darkvision 60 ft., low-light vision, scent; AC 14 (+2 Dex, +2 natural), touch 12, flat-footed 12; hp 13 (2d8+4); Resist acid 5, cold 5, electricity 5; SR 8; Saves Fort +5, Ref +5, Will +1; Speed 50 ft.; Melee Bite +3 melee (1d6+1); Base Atk +1; Grapple +2; Space 5 ft.; Reach 5 ft.; Special Actions Smite evil, trip; Abilities Str 13 (+1), Dex 15 (+2), Con 15 (+2), Int 3 (-4), Wis 12 (+1), Cha 6 (-2); Feats Track, Weapon Focus (bite); Skills Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+5 when tracking by scent); Advancement 3 HD (Medium); 4–6 HD (Large)

Smite Evil (Su): Once per day a celestial wolf can make a normal melee attack to deal +2 damage against an evil foe.

Trip (Ex): A celestial wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: Celestial wolves have a +4 racial bonus on Survival checks when tracking by scent.

An animal companion I created for an aasimar druid.

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