CR 9 Gangster
From d20 NPC Wiki
A high-level ganster may be a mob boss of a neighbourhood, or one of his underlings, tasked to control all illegal fundraising in a large area. He's powerful enough to authorize a hit, too.
Underneath him run various thugs and lower-ranking gang leaders.
Gangster (Charismatic Ordinary 5/Tough Ordinary 5): CR 9; Medium Humanoid (human); HD 5d6+5d10+20, hp 65, Mas 14; Init +0, Spd 30 ft.; Def 17 (+5 class, +2 undercover shirt); BAB +5, Grap +6; Atk brass knuckles +7 melee (1d6+2) or pistol +5 ranged (2d6); S/R 5 ft./5 ft.; AL gang; SV Fort +9, Ref +4, Will +1; AP 0, Rep +4; Str 13, Dex 10, Con 14, Int 14, Wis 8, Cha 15.
- Occupation: Criminal (class skills: Knowledge (streetwise), Sleight of Hand; bonus feat: Brawl)
- Skills: Bluff +9, Computer Use +3, Concentration +4, Craft (chemical) +3, Craft (structural) +4, Demolitions +3, Diplomacy +10, Disable Device +4, Drive +1, Forgery +5, Gamble +1, Gather Information +7, Hide +1, Intimidate +10, Investigate +3, Knowledge (business) +6, Knowledge (streetwise) +7, Knowledge (tactics) +3, Listen +0, Move Silently +1, Profession +7, Sense Motive +1, Sleight of Hand +2, Spot +0.
- Feats: Armor Proficiency (light, Brawl, Personal Firearms Proficiency, Point Blank Shot, Windfall.
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