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A high-level ganster may be a mob boss of a neighbourhood, or one of his underlings, tasked to control all illegal fundraising in a large area. He's powerful enough to authorize a hit, too.

Underneath him run various thugs and lower-ranking gang leaders.

Gangster (Charismatic Ordinary 5/Tough Ordinary 5): CR 9; Medium Humanoid (human); HD 5d6+5d10+20, hp 65, Mas 14; Init +0, Spd 30 ft.; Def 17 (+5 class, +2 undercover shirt); BAB +5, Grap +6; Atk brass knuckles +7 melee (1d6+2) or pistol +5 ranged (2d6); S/R 5 ft./5 ft.; AL gang; SV Fort +9, Ref +4, Will +1; AP 0, Rep +4; Str 13, Dex 10, Con 14, Int 14, Wis 8, Cha 15.

  • Occupation: Criminal (class skills: Knowledge (streetwise), Sleight of Hand; bonus feat: Brawl)
  • Skills: Bluff +9, Computer Use +3, Concentration +4, Craft (chemical) +3, Craft (structural) +4, Demolitions +3, Diplomacy +10, Disable Device +4, Drive +1, Forgery +5, Gamble +1, Gather Information +7, Hide +1, Intimidate +10, Investigate +3, Knowledge (business) +6, Knowledge (streetwise) +7, Knowledge (tactics) +3, Listen +0, Move Silently +1, Profession +7, Sense Motive +1, Sleight of Hand +2, Spot +0.
  • Feats: Armor Proficiency (light, Brawl, Personal Firearms Proficiency, Point Blank Shot, Windfall.


This article is related to
D20 Modern
D20 Modern NPCs
D20 Modern NPCs by Creature Type
D20 Modern NPCs by Primary Character Class

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