Important people need bodyguards - even important villains. These bodyguards generally defend people with a seemingly legitimate business.
General skills include unarmed combat, tactical driving, noticing suspicious behavior, and the ability to instantly size up a situation and take action.
Bodyguard (Tough Ordinary 4/Strong Ordinary 3/Dedicated Ordinary 3): CR 9; Medium Humanoid (human); HD 4d10+3d8+3d6+18, hp 64, Mas 15; Init +1, Spd 30 ft.; Def 21 (+1 Dex, +7 class, +3 undercover vest); BAB +7, Grap +10; Atk martial arts +10/+5 melee (1d4+3) or small pistol +8/+3 ranged (2d6+1); S/R 5 ft./5 ft.; AL employer; SV Fort +8 Ref +4, Will +5; AP 0, Rep +2; Str 16, Dex 13, Con 15, Int 10, Wis 12, Cha 8.
Occupation: Law Enforcement (class skills: Intimidate, Listen; bonus feat: Personal Firearms Proficiency)
Skills: Drive +7, Intimidate +8, Knowledge (tactics) +5, Listen +8, Profession +6, Sense Motive +6, Spot +9.
Feats: Armor Proficiency (light), Combat Martial Arts, Confident, Personal Firearms Proficiency, Pistolero, Point Blank Shot.
Possessions: small pistol with 4 magazines (15 rounds each) and concealed carry holster, undercover vest, miscellaneous security equipment
| This article is related to |
|D20 Modern NPCs|
|D20 Modern NPCs by Creature Type|
|D20 Modern NPCs by Primary Character Class|