Mob: CR 8
Gargantuan Humanoid (Swarm of Medium Creatures);
HD 30d8+30, hp 165, Mas -;
Init +0, Spd 20 ft.;
Def 10 (-4 size, +1 Dex, +3 class);
BAB +2, Grap +15;
Atk swarm 5d6;
Space/Reach 20 ft./5 ft.;
SA expert grappler, swarm, trample (2d6+1);
SQ mob anatomy;
SV Fort +17, Ref +6, Will +13;
AP 0, Rep +0;
Abilities: Str 12, Dex 12, Con 12, Int 10, Wis 10, Cha 10.
Skills: Listen +4, Spot +4.
Feats: Improved Bull Rush, Improved Overrun.
The angry mob surges forwards, brandishing simple weapons and trampling enemies underfoot. A mob "square" has about 50 people.
An angry mob is well-used anytime the heroes are upsetting the populace. Clever heroes can recruit mobs to attack foes.
The saving throws were based on a Dedicated Ordinary 2/Strong Ordinary 1, along with the BAB. The Reflex save was penalized by 4 points because it's hard to avoid area-of-effect attacks when part of a crowd (and the same penalty applies to creatures in a thick crowd).
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