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CR 8 Leadslinger

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More skilled in their art than a low-level leadslinger, a mid-level leadslinger can fire while moving from cover to cover.

Leadslinger (Fast Hero 4/Gunslinger 4): CR 8; Medium Humanoid (human); HD 4d8+4d10+8, hp 51, Mas 12; Init +3, Spd 30 ft., Def 21 (+3 Dex, +7 class, +1 leather jacket); BAB +6, Grap +7; Atk small pistol +11/+6 ranged (2d6); S/R 5 ft./5 ft.; SA weapon focus (small pistol), SQ close combat shot, defensive position; AL varies (often freelance); SV Fort +3, Ref +7, Will +2; AP 4; Rep +3; Str 12, Dex 17, Con 12, Int 12, Wis 8, Cha 13.

  • Occupation: Criminal (class skills: Gamble, Sleight of Hand; bonus feat: Personal Firearms Proficiency)
  • Skills: Balance +4, Bluff +4, Climb +2, Drive +5, Gamble +3, Hide +6, Intimidate +7, Knowledge (popular culture) +3, Knowledge (streetwise) +6, Knowledge (technology) +3, Listen +1, Move Silently +6, Sleight of Hand +14, Spot +3, Tumble +9.
  • Feats: Dodge, Mobility, Personal Firearms Proficiency, Point Blank Shot, Precise Shot, Quick Draw, Shot on the Run, Skip Shot.
  • Talents (Fast): Evasion, uncanny dodge I.
  • Possessions: Magnum .44 with 6 speed-loaders (6 rounds each), undercover vest, small encrypted professional walkie-talkie, "refined" firearms accessories.


This article is related to
D20 Modern
D20 Modern NPCs
D20_Modern_NPCs_by_Creature_Type
D20 Modern NPCs by Primary Character Class
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