Most detective work is done through good old-fashioned talking to people.

Your honor, I don't care why Mr. Fernwilter shot the victim twice in the back. I just know he did it.

Detective (Dedicated Ordinary 3/Smart Ordinary 2/Fast Ordinary 2): CR 6; Medium Humanoid (human); HD 5d6+2d8+7, hp 33, Mas 12; Init +0, Spd 30 ft.; Def 19 (+6 class, +3 undercover vest); BAB +4, Grap +5; Atk brawl +6 melee (1d6+1 nonlethal) or nightstick +5 melee (1d6+1) or small pistol +4 ranged (2d6); S/R 5 ft./5 ft.; AL any; SV Fort +3, Ref +3, Will +6; AP 0, Rep +2; Str 13, Dex 11, Con 12, Int 14, Wis 14, Cha 10.
Skills: Bluff +1, Drive +3, Gather Information +7, Hide +3*, Intimidate +2, Investigate +10, Knowledge (behavioral sciences) +9, Knowledge (business) +5, Knowledge (civics) +9, Knowledge (streetwise) +5, Knowledge (tactics) +4, Listen +8, Profession +6, Research +6, Search +7, Sense Motive +8, Spot +5, Treat Injury +4.
Feats: Armor Proficiency (light, medium), Brawl, Educated (Knowledge [behavioral sciences], Knowledge [civics]), Personal Firearms Proficiency.
Possessions: Beretta 92F 9 mm autoloader with 4 magazines (15 rounds each), nightstick, undercover vest, 25 zip-ties, police car (Ford Crown Victoria with modifications and a shotgun in the trunk)

This article is related to
D20 Modern
D20 Modern NPCs
D20 Modern NPCs by Creature Type
D20 Modern NPCs by Primary Character Class

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.