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CR 6 Detective

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Most detective work is done through good old-fashioned talking to people.

Your honor, I don't care why Mr. Fernwilter shot the victim twice in the back. I just know he did it.

Detective (Dedicated Ordinary 3/Smart Ordinary 2/Fast Ordinary 2): CR 6; Medium Humanoid (human); HD 5d6+2d8+7, hp 33, Mas 12; Init +0, Spd 30 ft.; Def 19 (+6 class, +3 undercover vest); BAB +4, Grap +5; Atk brawl +6 melee (1d6+1 nonlethal) or nightstick +5 melee (1d6+1) or small pistol +4 ranged (2d6); S/R 5 ft./5 ft.; AL any; SV Fort +3, Ref +3, Will +6; AP 0, Rep +2; Str 13, Dex 11, Con 12, Int 14, Wis 14, Cha 10.
Skills: Bluff +1, Drive +3, Gather Information +7, Hide +3*, Intimidate +2, Investigate +10, Knowledge (behavioral sciences) +9, Knowledge (business) +5, Knowledge (civics) +9, Knowledge (streetwise) +5, Knowledge (tactics) +4, Listen +8, Profession +6, Research +6, Search +7, Sense Motive +8, Spot +5, Treat Injury +4.
Feats: Armor Proficiency (light, medium), Brawl, Educated (Knowledge [behavioral sciences], Knowledge [civics]), Personal Firearms Proficiency.
Possessions: Beretta 92F 9 mm autoloader with 4 magazines (15 rounds each), nightstick, undercover vest, 25 zip-ties, police car (Ford Crown Victoria with modifications and a shotgun in the trunk)

This article is related to
D20 Modern
D20 Modern NPCs
D20_Modern_NPCs_by_Creature_Type
D20 Modern NPCs by Primary Character Class
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