Move it ladies! I'm going to rip your #@$*& off, so you cannot contaminate the rest of the world! - US Marine Corps Gunnery Sergeant Phil Hartman, Full Metal Jacket.
Gruff but well-liked by his followers, the charismatic soldier is either a senior NCO or a low-ranking military officer. His soldiers fight to their very best when he rallies them... or maybe just because they're more afraid of him than the enemy.
Charismatic Soldier (Charismatic Hero 3/Tough Hero 3): CR 6; Medium Humanoid (human); HD 3d6+3d10+6, hp 35, Mas 12; Init +0, Spd 25 ft; Def 19 (+3 class, +6 tactical vest); BAB +3, Grap +4; Atk assault rifle +3 ranged (2d8) or brawl +5 melee (1d6+1 nonlethal); S/R 5 ft./5 ft.; AL military jnit; SV Fort +7, Ref +2, Will +2; AP 3, Rep +3; Str 12, Dex 10, Con 12, Int 13, Wis 10, Cha 16.
- Occupation: Military (class skills: Hide, Knowledge (tactics); bonus feat: Personal Firearms Proficiency)
- Skills: Climb -1*, Concentration +2, Craft (structural) +2, Demolitions +3, Diplomacy +9, Drive +1, Hide -1 (+1 fatigues)*, Intimidate +11, Knowledge (business) +3, Knowledge (current events) +3, Knowledge (history) +3, Knowledge (tactics) +7, Listen +2, Move Silently -2*, Navigate +3, Profession +4, Spot +1, Survival +1, Treat Injury +1.
- Feats: Advanced Firearms Proficiency, Armor Profciency (light, medium), Brawl, Confident, Great Fortitude, Personal Firearms Proficiency.
- Talents (Charismatic): Coordinate, inspiration.
- Talents (Tough): Damage reduction 1/-, remain conscious.
- Possessions: assault rifle with illuminator and bayonet, 6-8 boxes of ammunition with tracers (30 rounds), 9 mm pistol with 2-3 magazines (15 rounds), 4 frag grenades, 2 flash grenades, combat knife, light-duty vest, kevlar helmet, mesh load-bearing vest, MOLLE backpack (with rain suit, chemical/biological suit, sleeping bag, MREs), fatigues and jacket, combat boots, gas mask, night vision goggles, squad-level radio, 2 canteens (1 quart), tactical map, 2 white smoke grenades, first aid pouch.
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