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CR 6 Bodyguard

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Important people need bodyguards - even important villains. These bodyguards generally defend people with a seemingly legitimate business.

General skills include unarmed combat, tactical driving, noticing suspicious behavior, and the ability to instantly size up a situation and take action.

Bodyguard (Tough Ordinary 3/Strong Ordinary 2/Dedicated Ordinary 3): CR 6; Medium Humanoid (human); HD 3d10+2d8+3d6+14, hp 50, Mas 15; Init +1, Spd 30 ft.; Def 20 (+1 Dex, +6 class, +3 undercover vest); BAB +6, Grap +8; Atk martial arts +8/+3 melee (1d4+2) or small pistol +7/+2 ranged (2d6); S/R 5 ft./5 ft.; AL employer; SV Fort +8, Ref +3, Will +5; AP 0, Rep +2; Str 14, Dex 13, Con 15, Int 10, Wis 14, Cha 8.

  • Occupation: Law Enforcement (class skills: Intimidate, Listen; bonus feat: Personal Firearms Proficiency)
  • Skills: Drive +6, Intimidate +6, Jump +2*, Knowledge (behavioral sciences) +3, Knowledge (tactics) +3, Listen +6, Profession +4, Search +1, Sense Motive +5, Spot +10, Treat Injury +3.
  • Feats: Armor Proficiency (light), Combat Martial Arts, Personal Firearms Proficiency, Point Blank Shot, Precise Shot.
  • Possessions: small pistol with 4 magazines (15 rounds), undercover vest, business suit, sunglasses


This article is related to
D20 Modern
D20 Modern NPCs
D20_Modern_NPCs_by_Creature_Type
D20 Modern NPCs by Primary Character Class
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