Important people need bodyguards - even important villains. These bodyguards generally defend people with a seemingly legitimate business.

General skills include unarmed combat, tactical driving, noticing suspicious behavior, and the ability to instantly size up a situation and take action.

Bodyguard (Tough Ordinary 3/Strong Ordinary 2/Dedicated Ordinary 3): CR 6; Medium Humanoid (human); HD 3d10+2d8+3d6+14, hp 50, Mas 15; Init +1, Spd 30 ft.; Def 20 (+1 Dex, +6 class, +3 undercover vest); BAB +6, Grap +8; Atk martial arts +8/+3 melee (1d4+2) or small pistol +7/+2 ranged (2d6); S/R 5 ft./5 ft.; AL employer; SV Fort +8, Ref +3, Will +5; AP 0, Rep +2; Str 14, Dex 13, Con 15, Int 10, Wis 14, Cha 8.

  • Occupation: Law Enforcement (class skills: Intimidate, Listen; bonus feat: Personal Firearms Proficiency)
  • Skills: Drive +6, Intimidate +6, Jump +2*, Knowledge (behavioral sciences) +3, Knowledge (tactics) +3, Listen +6, Profession +4, Search +1, Sense Motive +5, Spot +10, Treat Injury +3.
  • Feats: Armor Proficiency (light), Combat Martial Arts, Personal Firearms Proficiency, Point Blank Shot, Precise Shot.
  • Possessions: small pistol with 4 magazines (15 rounds), undercover vest, business suit, sunglasses

This article is related to
D20 Modern
D20 Modern NPCs
D20 Modern NPCs by Creature Type
D20 Modern NPCs by Primary Character Class

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