CR 5 Police Special Response Team
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The Special Response Team is a heavily-armed and well-trained paramilitary police unit used against difficult opponents and in difficult situations, such as hostage situations, violent suspects, high risk manhunts and the like. Special response teams are located at facilities such as airports and border crossings, generally hidden from view. SRTs are also deployed when great stealth is required, which SWAT teams aren't as capable of. In practice, a SWAT team is simply a type of Special Response Team.
SRTs might be used when a GM has lost control of his group, and the PCs might not be defeated by the SRTs. In this instance, the nearest military base will be contacted, with soldiers arriving in armored vehicles.
Special Response Team (Strong Ordinary 3/Tough Ordinary 3): CR 5; Medium Humanoid (human); HD 3d8+3d10+12, hp 42, Mas 15; Init +2, Spd 25 ft.; Def 22 (+2 Dex, +4 class, +6 tactical vest); BAB +5, Grap +7; Atk martial arts +7 melee (1d4+2) or automatic carbine +7 ranged (2d8); S/R 5 ft./5 ft.; AL paramilitary police unit, any; SV Fort +6, REf +4, Will +3; AP 0, Rep +1; Str 14, Dex 14, Con 15, Int 10, Wis 13, Cha 8.
- Occupation: Law Enforcement (class skills: Intimidate, Knowledge [civics]; bonus feat: Personal Firearms Proficiency)
- Skills: Climb +2*, Hide +1 (+3 fatigues)*, Intimidate +2, Knowledge (behavioral sciences) +1, Knowledge (civics) +2, Knowledge (tactics) +5, Move Silently -1*, Profession +3, Spot +3, Treat Injury +2.
- Feats: Armor Proficiency (light, medium), Combat Martial Arts, Personal Firearms Proficiency, Stealthy.
- Possessions: automatic carbine with ammunition, tactical vest, radio.
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