This dangerous personality is slightly-higher ranked than a low-level gangster as he pulls in more money and has more influence.

Gangster (Fast Ordinary 3/Strong Ordinary 1/Charismatic Ordinary 2): CR 5; Medium Humanoid (human); HD 4d8+2d6+6, hp 31, Mas 12; Init +2, Spd 30 ft.; Def 18 (+2 Dex, +6 class); BAB +4, Grap +5; Atk small pistol or revolver +6 ranged (2d6) or brawl +6 melee (1d6+1 nonlethal); S/R 5 ft./5 ft.; AL gang or any; SV Fort +5, Ref +6, Will +1; AP 0, Rep +3; Str 12, Dex 15, Con 12, Int 12, Wis 10, Cha 12.

  • Occupation: Criminal (class skills: Gamble, Knowledge (streetwise); bonus feat: Personal Firearms Proficiency)
  • Skills: Bluff +3, Diplomacy +3, Gamble +5, Gather Information +3, Hide +8, Intimidate +5, Jump +3, Knowledge (civics) +3, Knowledge (popular culture) +3, Knowledge (streetwise) +6, Listen +2, Move Silently +6, Profession +6, Sense Motive +1, Sleight of Hand +7, Spot +2.
  • Feats: Brawl, Confident, Double Tap, Personal Firearms Proficiency, Point Blank Shot.

This article is related to
D20 Modern
D20 Modern NPCs
D20 Modern NPCs by Creature Type
D20 Modern NPCs by Primary Character Class

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