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CR 5 Gangster (version 2)

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This dangerous personality is slightly-higher ranked than a low-level gangster as he pulls in more money and has more influence.

Gangster (Fast Ordinary 3/Strong Ordinary 1/Charismatic Ordinary 2): CR 5; Medium Humanoid (human); HD 4d8+2d6+6, hp 31, Mas 12; Init +2, Spd 30 ft.; Def 18 (+2 Dex, +6 class); BAB +4, Grap +5; Atk small pistol or revolver +6 ranged (2d6) or brawl +6 melee (1d6+1 nonlethal); S/R 5 ft./5 ft.; AL gang or any; SV Fort +5, Ref +6, Will +1; AP 0, Rep +3; Str 12, Dex 15, Con 12, Int 12, Wis 10, Cha 12.

  • Occupation: Criminal (class skills: Gamble, Knowledge (streetwise); bonus feat: Personal Firearms Proficiency)
  • Skills: Bluff +3, Diplomacy +3, Gamble +5, Gather Information +3, Hide +8, Intimidate +5, Jump +3, Knowledge (civics) +3, Knowledge (popular culture) +3, Knowledge (streetwise) +6, Listen +2, Move Silently +6, Profession +6, Sense Motive +1, Sleight of Hand +7, Spot +2.
  • Feats: Brawl, Confident, Double Tap, Personal Firearms Proficiency, Point Blank Shot.


This article is related to
D20 Modern
D20 Modern NPCs
D20_Modern_NPCs_by_Creature_Type
D20 Modern NPCs by Primary Character Class
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