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Look, you're stepping on my turf. And there's only two ways out of this mess.

These guys have more money and more authority than the lower-level gangsters. They rarely visit dangerous areas without enforcers or thugs to back them up. Typical jobs include loan-sharking and arranging protection rackets. In the Mafia, such a character is probably well on his way to being a made man.

A mid-level ganster may occasionally take jobs such as disposing of jobs with chemicals or burning down a business.

Gangster (Charismatic Ordinary 3/Tough Ordinary 3): CR 5; HD 3d6+3d10+12, hp 39, Mas 14; Init +0, Spd 30 ft.; Def 15 (+3 class, +2 undercover shirt); BAB +3, Grap +4; Atk brawl +5 melee (1d6+1 nonlethal) or small pistol +3 ranged (2d6); S/R 5 ft./5 ft.; AL gang; SV Fort +6, Ref +3, Will +1; AP 0, Rep +3; Str 13, Dex 10, Con 14, Int 13, Wis 8, Cha 15.

  • Occupation: Criminal (class skills: Knowledge (streetwise), Sleight of Hand; bonus feat: Brawl)
  • Skills: Bluff +7, Computer Use +2, Craft (chemical) +2, Diplomacy +10, Disable Device +3, Drive +1, Forgery +2, Gamble +1, Gather Information +6, Hide +1, Intimidate +6, Knowledge (business) +4, Knowledge (civics) +2, Knowledge (stretwise) +6, Knowledge (tactics) +2, Listen +0, Move Silently +1, Profession +4, Sense Motive +1, Sleight of Hand +2, Spot +0.
  • Feats: Armor Proficiency (light), Brawl, Personal Firearms Proficiency, Point Blank Shot.


This article is related to
D20 Modern
D20 Modern NPCs
D20 Modern NPCs by Creature Type
D20 Modern NPCs by Primary Character Class

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