In the United States, Canada and the United Kingdom, detectives are particularly intelligent police officers who investigate a wide range of crimes, ranging from fraud to gang violence to muder. The most experienced detectives are frequently promoted from another detective division to the homicide division. The detective archetype here works for most of them.
Detectives from most European countries are taught investigative techniques in school and are then employed in the police force. Such detectives would probably be Smart Heroes with a high Investigate score.
Detective (Smart Ordinary 2/Dedicated Ordinary 2/Fast Ordinary 2): CR 5; Medium Humanoid (human); HD 4d6+2d8+6, hp 29, Mas 12; Init +1, Spd 30 ft.; Def 21 (+1 Dex, +6 class, +3 undercover vest); BAB +3, Grap +3; Atk brawl +4 melee (1d6 nonlethal) or collapsible baton +3 melee (1d6/19-20) or small pistol +4 ranged (2d6); FS/R 5 ft./5 ft.; AL any; SV Fort +3, Ref +3, Will +5; AP 0, Rep +2; Str 10, Dex 12, Con 12, Int 16, Wis 13, Cha 10.
Occupation: Law Enforcement (class skills: Diplomacy, Gather Information; bonus feat: Personal Firearms Proficiency)
Skills: Computer Use +6, Diplomacy +3, Drive +5, Gather Information +5, Hide +4*, Investigate +13, Knowledge (behavioral sciences) +8, Knowledge (business) +6, Knowledge (civics) +8, Knowledge (current events) +8, Knowledge (streetwise) +8, Knowledge (tactics) +5, Listen +7, Move Silently +4*, Profession +5, Research +8, Search +10, Sense Motive +9.
Languages: Two languages (both literate and spoken)
Feats: Armor Proficiency (light), Attentive, Brawl, Confident, Meticulous, Personal Firearms Proficiency.
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|D20 Modern NPCs|
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