CR 5 Bodyguard
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Important people need bodyguards - even important villains. These bodyguards generally defend people with a seemingly legitimate business.
General skills include unarmed combat, tactical driving, noticing suspicious behavior, and the ability to instantly size up a situation and take action.
Bodyguard (Tough Ordinary 2/Strong Ordinary 2/Dedicated Ordinary 2): CR 5; Medium Humanoid (human); HD 2d10+2d8+2d6+12, hp 39, Mas 15; Init +1, Spd 30 ft.; Def 20 (+1 Dex, +6 class, +6 class, +3 undercover vest); BAB +4, Grap +6; Atk martial arts +6 melee (1d4+2) or small pistol +5 ranged (2d6); S/R 5 ft./5 ft.; AL employer; SV Fort +8, Ref +1, Will +3; AP 0, Rep +1; Str 15, Dex 13, Con 15, Int 10, Wis 12, Cha 8.
Occupation: Law Enforcement (class skills: Intimidate, Listen; bonus feat: Personal Firearms Proficiency)
Skills: Drive +5, Intimidate +6, Knowledge (tactics) +4, Listen +6, Profession +4, Sense Motive +4, Spot +6.
Feats: Armor Proficiency (light), Combat Martial Arts, Confident, Personal Firearms Proficiency, Point Blank Shot.
Possessions: small pistol with 4 magazines (15 rounds each) and concealed carry holster, undercover vest, miscellaneous security equipment
| This article is related to D20 Modern |
| D20 Modern NPCs |
| D20_Modern_NPCs_by_Creature_Type D20 Modern NPCs by Primary Character Class |

