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CR 5 Blackscale Kinori

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Kinori are a race of albino lizardfolk that have lived on Earth since the time of the pyramids. They didn't actually build or even design the pyramids, but they did determine where said pyramids would be built.

They have survived and even thrived to this day, although they're mainly found only in warm regions of the Old World, living underground in vast cities ruled over by a black-scaled kinori or a "Master of Work". In most ways their technology is less advanced than that of humanity, but they have access to some magic. Their best known ritual is the creation of "mummies" which can be applied to humans or kinori.

Most commonly encountered kinori are scouts or nest guardians. Their usual attitude towards human trespassers is one of hostility followed by nutrition, subject to later flexibility if the humans put up fierce resistance. If this happens the kinori all fall back simultaneously. No one is sure what signal the kinori use to coordinate this.

Very rare kinori have black scales; while this doesn't confer any significant in-game benefits, they are feared and often revered by other kinori (+2 Intimidate and +1 Dipomacy against other kinori).

Blackscale Kinori (Smart Hero 3/Mage 1): CR 5; Medium Humanoid (kinori), HD 4d6; hp 16; Mas 10; Init +1; Spd 30 ft.; Defense 17 (+1 Dex, +4 natural, +2 class), touch 13, flat-footed 14; BAB +1; Grap +0; Atk claw +0 melee (1d4-1) or half-spear +0 melee (1d6-1) or +2 ranged (1d6-1); Space/Reach 5 ft./5 ft.; SA spells; SQ kinori traits; AL Kinori; SV Fort +1, Ref +2, Will +6; AP 2; Rep +2; Str 8, Dex 12, Con 10, Int 18, Wis 14, Cha 13.
Occupation: White Collar (bonus class skills: Diplomacy, Knowledge (civics))
'Skills: Bluff +4, Climb +1, Concentration +3, Craft (chemical) +11, Craft (structural) +7, Craft (writing) +5, Decipher Script +15, Diplomacy +4, Gamble +4, Hide +3, Intimidate +5, Knowledge (arcane lore) +11, Knowledge (business) +5, Knowledge (civics) +8, Knowledge (history) +6, Knowledge (technology) +5, Listen +3, Research +13, Search +8, Spellcraft +5, Spot +3.
Languages: Ancient Egyptian (literate, spoken), Kinori (literate, native)
Feats: Archaic Weapons Proficiency, Confident, Studious
Talents (Smart Hero): Savant (Decipher Script), Plan
Possessions: spell components, half-spear, loincloth, spellbook.

Spells: 1st—disguise self, sleep of Morpheus.

Racial Traits: -2 Strength, +2 Dexterity, +2 Constitution; +4 natural armor. Kinori can hold their breath 10 times longer than a human. They suffer a -1 penalty to ability checks, skill checks, Initiative rolls and attack rolls in cold temperatures and will eventually fall into a state of hibernation if this occurs.

Level Adjustment: +1.


This article is related to
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D20 Modern NPCs
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D20 Modern NPCs by Primary Character Class
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