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CR 4 Mummy, Kinori

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Mummy, Kinori Laborer: CR 4; Medium Undead; HD 3d12+10, hp 29, Mas _; Init +0, Spd 30 ft.; Def 16 (+6 natural); BAB +1, Grap +4; Atk 2 claws +4 melee (1d4+3) or slam +4 melee (1d6+4); FS/R 5 ft./5 ft.; AL kinori; SQ bonus hit points, darkvision 60 ft, undead traits, vulnerability to fire; SV Fort +1, Ref +1, Will +4; AP 0, Rep +0; Str 17, Dex 10, Con -, Int 6, Wis 13, Cha 4.
Skills: Climb +6, Hide +2, Jump +5, Move Silently +5.
Feats: Athletic, Stealthy
Kinori mummies are creatures brought to life - of a sort - by rituals performed by kinori alchemists known as "life engineers".
Mummies of human and kinori origin have been observed by the Hoffman Institue. Those created from kinoris came from a low rank in life and form about 10% of the kinori population.

Combat
Kinori mummy tactics are very simple and limited by their intelligence. They attempt to sneak up on foes, then rend and claw until the enemy stops moving.

Vulnerability to Fire (Ex): Kinori mummies suffer 50% extra damage from fire attacks.

Creating a Kinori Mummy
"Kinori mummy" is an acquired template that can be added to any formerly living medium-sized humanoid or monstrous humanoid (referred to hereafter as the base creature). There are a few types of creature that seem immune to the transformation process, such as Greys and Sand Slaves.

Size and Type: The creature's type changes to undead. It retains any subtypes except types that indicate kind (such as reptilian). It does not gain the augmented subytpe.
Hit Dice: Drop any Hit Dice from class levels. Kinori mummies have at least 3 Hit Dice. Raise all Hit Dice to d12s.
Defense: Natural armor increases by 2 points.
Attacks: A kinori mummy gains a slam attack which deals 1d6 damage.
Special Qualities: A kinori mummy loses most special qualities of the base creature. It retains any special qualities that improve its melee or ranged attacks. A kinori mummy gains the following special qualities.
Bonus Hit Points (Ex): Kinori mummies gain 10 bonus hit points.
Vulnerability to Fire (Ex): Kinori mummies suffer 50% extra damage from fire attacks.
Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD +2.
Abilities: A kinori mummy's Strength increases by +4, its Dexterity decreases by 2, it has no Constitution score, its Intelligence changes to 5 (unless the previous creature's Inteligence was lower, in which case it does not change), its Wisdom changes to 13, and its Charisma changes to 6.
Skills: A kinori mummy gains Climb, Hide, Jump and Move Silently as class skills and loses all previous skills.
Feats: A kinori mummy loses all feats of the base creature but gains Athletic and Stealthy. Kinori mummies with more than 6 Hit Dice gain extra feats normally.


This article is related to
D20 Modern
D20 Modern NPCs
D20_Modern_NPCs_by_Creature_Type
D20 Modern NPCs by Primary Character Class
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