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CR 4 Cybered criminal

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You're in the wrong side of the city, pal.

Cybered criminals are the scum from the future, they form small gangs of robbers and gamblers, enhancing their bodies as a status position. Generally they act freelly, but they can accept some dirty jobs.

General skills include melee combat, tactical driving, gambling, and the ability to brake things in the worst situations.

[edit] Variation 1

Cybered Criminal (Strong Hero 2/Tough Hero 2): CR 4; Medium Humanoid (human); HD 2d10+2d8+8, hp 28, Mas 14; Init +1, Spd 30 ft.; Def 20 (+1 Dex, +4 class, +3 undercover vest, +2 subcutaneous armor); BAB +3, Grap +6; Atk Longsword +6 melee (1d8+4) or small pistol +4 ranged (2d6); S/R 5 ft./5 ft.; AL employer; SV Fort +6, Ref +1, Will -1; AP 7, Rep +0; Str 16, Dex 13, Con 14, Int 10, Wis 8, Cha 12.

  • Occupation: Criminal (class skills: Gamble, Knowledge (streetwise); bonus feat: Personal Firearms Proficiency)
  • Skills: Gamble +5, Drive +6, Knowledge (streetwise) +3, Profession +3, Repair +4.
  • Feats: Archaic Weapons Proficiency, Armor Proficiency (light), Advanced Firearms Proficiency, Cybertaker, Personal Firearms Proficiency, Power Attack.
  • Talents: Melee Smash, Remain Conscious.
  • Possessions: Subcutaneous Body Armor (light), Prosthetic Arm, Internal Weapon Mount (melee, Longsword), Small pistol with 4 magazines (15 rounds each) and concealed carry holster, undercover vest

[edit] Variation 2

Cybered Criminal (Strong Hero 2/Tough Hero 2): CR 4; Medium Humanoid (human); HD 2d10+2d8+8, hp 28, Mas 14; Init +3, Spd 30 ft.; Def 18 (+1 Dex, +4 class, +3 undercover vest); BAB +3, Grap +6; Atk Machete +6 melee (1d6+4) or Sawed-off shotgun +4 ranged (2d8); S/R 5 ft./5 ft.; AL employer; SV Fort +6, Ref +1, Will -1; AP 7, Rep +0; Str 16, Dex 13, Con 14, Int 10, Wis 8, Cha 12.

  • Occupation: Criminal (class skills: Hide, Move silently; bonus feat: Personal Firearms Proficiency)
  • Skills: Hide +6, Drive +4, Move silently +6, Profession +3, Repair +2.
  • Feats: Archaic Weapons Proficiency, Armor Proficiency (light), Advanced Firearms Proficiency, Cybertaker, Personal Firearms Proficiency, Power Attack.
  • Talents: Melee Smash, Remain Conscious.
  • Possessions: Injector Unit (3 Chemical, Boost), Nightvision Optics, Initiative Implant, Sawed-off shotgun with 12 shells, undercover vest, Overcoat, Machete


This article is related to
D20 Modern
D20 Modern NPCs
D20_Modern_NPCs_by_Creature_Type
D20 Modern NPCs by Primary Character Class
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