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CR 4 Charismatic Officer

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Charismatic Officer (Charismatic Ordinary 3/Strong Ordinary 2): CR 4; Medium Humanoid (human); HD 3d6+2d8+5, hp 24, Mas 13; Init +1, Spd 25 ft; Def 19 (+1 Dex, +3 class, +5 light-duty vest); BAB +3, Grap +3; Atk brawl +4 melee (1d6 nonlethal) or automatic rifle +4 ranged (2d8); S/R 5 ft./5 ft.; AL military unit, any; SV Fort +5, Ref +3, Will +2; AP 0, Rep +2; Str 10, Dex 12, Con 13, Int 12, Wis 12, Cha 15.

  • Occupation: Military (class skills: Hide, Knowledge [tactics]; bonus feat Personal Firearms Proficiency)
  • Skills: Bluff +4, Climb -2*, Computer Use +2, Craft (structural) +3, Demolitions +2, Diplomacy +7, Gather Information +3, Hide +1 (+3 fatigues)*, Intimidate +7, Knowledge (behavioral sciences) +3, Knowledge (business) +2, Knowledge (current events) +4, Knowledge (history) +2, Knowledge (tactics) +10, Navigate +2, Profession +8, Sense Motive +2, Spot +2, Treat Injury +2.
  • Feats: Armor Proficiency (light, medium), Brawl, Personal Firearms Proficiency.
  • Possessions: assault rifle with illuminator and bayonet, 6-8 boxes of ammunition with tracers (30 rounds), 9 mm pistol with 2-3 magazines (15 rounds), 4 frag grenades, 2 flash grenades, combat knife, light-duty vest, kevlar helmet, mesh load-bearing vest, MOLLE backpack (with rain suit, chemical/biological suit, sleeping bag, MREs), fatigues and jacket, combat boots, gas mask, night vision goggles, squad-level radio, 2 canteens (1 quart), tactical map, 2 white smoke grenades, first aid pouch, range-finding binoculars, GPS receiver.


This article is related to
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D20 Modern NPCs
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D20 Modern NPCs by Primary Character Class
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