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CR 3 Scout

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A scout's purpose is to gain military intelligence by stealthily observing the terrain ahead, as well as enemy forces. They can also act as a "pointman" for an ambush, alerting the other troops when the enemy draws near. Scouts generally have better night vision than most people.

While scouts sometimes belong to an elite force (such as the United States Marine Corps Reconnaissance unit), this scout represents a typical soldier with a talent for observation and moving stealthily.

Scout, Military (Dedicated Ordinary 2/Fast Ordinary 2): CR 3; Medium Humanoid (human); HD 2d6+2d8+4, hp 20, Mas 12; Init +2, Spd 30 ft.; Def 21 (+2 Dex, +6 class, +3 undercover vest); BAB +2, Grap +2; Atk rifle +4 ranged (2d8) or combat knife +2 melee (1d4/19-20); S/R 5 ft./5 ft.; AL any; SV Fort +2, Ref +4, Will +4; AP 0, Rep +1; Str 11, Dex 15, Con 12, Int 12, Wis 14, Cha 8.

  • Occupation: Military (class skills: Hide, Move Silently; bonus feat: Personal Firearms Proficiency)
  • Skills: Climb -1*, Drive +3, Hide +7 (+9 fatigues), Knowledge (tactics) +4, Listen +8, Move Silently +7*, Navigate +6, Profession +3, Spot +9, Survival +7, Swim -1*, Treat Injury +3.
  • Feats: Alertness, Armor Proficiency (light), Guide, Personal Firearms Proficiency.


This article is related to
D20 Modern
D20 Modern NPCs
D20_Modern_NPCs_by_Creature_Type
D20 Modern NPCs by Primary Character Class
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