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CR 3 Operative

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Thugs for various intelligence agencies in former East Bloc countries, these operatives keep tabs on suspicious foreigners. They have very low thresholds of what is considered suspicious or even dangerous.

Operative, Russian (Dedicated Ordinary 4): CR 3; Medium Humanoid (human); HD 4d6+4, hp 18, Mas 13; Init +2, Spd 30 ft.; Def 17 (+2 Dex, +3 class, +2 undercover shirt); BAB +3, Grap +3; Atk small pistol +5 ranged (2d6) or martial arts +3 melee (1d4); S/R 5 ft./5 ft.; AL espionage organization; SV Fort +3, Ref +3, Will +4; AP 0, Rep +2; Str 10, Dex 14, Con 13, Int 11, Wis 15, Cha 10.

  • Occupation: Military (class skills: Demolitions, Move Silently; bonus feat: Personal Firearms Proficiency)
  • Skills: Bluff +1, Climb +1, Demolitions +4, Drive +4, Hide +4, Intimidate +4, Knowledge (civics) +1, Knowledge (tactics) +1, Move Silently +6, Search +1, Spot +6, Treat Injury +3.
  • Languages: Russian (literate, spoken), one more (literate, spoken)
  • Feats: Armor Proficiency (light), Combat Martial Arts, Confident, Personal Firearms Proficiency.
  • Possessions: small pistol with silencer, 4 magazines (15 rounds each), cell phone, flashlight, handcuffs, zip-ties, syringes with chloral hydrate and sodium pentathiol, generic-looking vehicle (often with special features, such as luxury seats or a partition for the back seats).


This article is related to
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