CR 2 Scientist
From d20 NPC Wiki
Scientist (Smart Ordinary 3): CR 2; Medium Humanoid (human); HD 3d6+3, hp 13, Mas 12; Init +1, Spd 30 ft.; Init +1, Spd 30 ft.; Def 12 (+1 Dex, +1 class); BAB +1, Grap +0; Atk unarmed strike +0 melee (1d3-1 nonlethal); S/R 5 ft./5 ft.; AL any; SV Fort +2, Ref +2, Will +4; AP 0, Rep +1; Str 8, Dex 13, Con 12, Int 15, Wis 14, Cha 10.
- Occupation: Technician (class skills: Craft [primary], Knowledge [physical sciences], Knowledge [technology])
- Skills: Bluff +1, Computer Use +5, Concentration +2, Craft (primary) +11, Craft (secondary) +6, Craft (writing) +5, Craft (tertiary) +4, Diplomacy +1, Drive +1, Knowledge (physical sciences) +11, Knoweldge (technology) +10, Knowledge (any three) +4, Move Silently +2, Profession +8, Repair +7, Research +9, Swim +0, Treat Injury +3.
- Feats: Builder (Craft [primary], Craft [secondary]), Educated (Knowledge [physical sciences], Knowledge [technology]), Studious.
- Possessions: various personal effects, laboratory.
| This article is related to D20 Modern |
| D20 Modern NPCs |
| D20_Modern_NPCs_by_Creature_Type D20 Modern NPCs by Primary Character Class |
