Fork it over!
These small-time hoodlums disfigure the streets in the bad areas of town. They are sometimes employed as low-grade muscle by more sophisticated crime organizations.
Thug (Strong Ordinary 1/Tough Ordinary 1): CR 1; Medium Humanoid (human); HD 1d8+1d10+4, hp 14, Mas 14; Init +1, Spd 30 ft.; Def 14 (+1 Dex, +2 class, +1 leather jacket); BAB +1, Grap +3; Atk brawl +4 melee (1d6+2 nonlethal) or knife +3 melee (1d4+2/19-20) or pistol +2 ranged (2d6); S/R 5 ft./5 ft.; AL gang; SV Fort +4, Ref +1, Will +0; AP 0, Rep +0; Str 15, Dex 12, Con 14, Int 8, Wis 10, Cha 13.
- Occupation: Blue Collar (class skills: Climb, Drive, Intimidate)
- Skills: Climb +4, Drive +3, Hide +2, Intimidate +5, Jump +3, Knowledge (streetwise) +1.
- Feats: Brawl, Personal Firearms Proficiency.
- Possessions: Leather jacket, blackjack or other bludgeoning instrument, knife, Saturday Night Special (small revolver)
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