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These small-time hoodlums disfigure the streets in the bad areas of town. They are sometimes employed as low-grade muscle by more sophisticated crime organizations.

Thug (Strong Ordinary 1/Tough Ordinary 1): CR 1; Medium Humanoid (human); HD 1d8+1d10+4, hp 14, Mas 14; Init +1, Spd 30 ft.; Def 14 (+1 Dex, +2 class, +1 leather jacket); BAB +1, Grap +3; Atk brawl +4 melee (1d6+2 nonlethal) or knife +3 melee (1d4+2/19-20) or pistol +2 ranged (2d6); S/R 5 ft./5 ft.; AL gang; SV Fort +4, Ref +1, Will +0; AP 0, Rep +0; Str 15, Dex 12, Con 14, Int 8, Wis 10, Cha 13.

  • Occupation: Blue Collar (class skills: Climb, Drive, Intimidate)
  • Skills: Climb +4, Drive +3, Hide +2, Intimidate +5, Jump +3, Knowledge (streetwise) +1.
  • Feats: Brawl, Personal Firearms Proficiency.
  • Possessions: Leather jacket, blackjack or other bludgeoning instrument, knife, Saturday Night Special (small revolver)


This article is related to
D20 Modern
D20 Modern NPCs
D20 Modern NPCs by Creature Type
D20 Modern NPCs by Primary Character Class

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