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CR 1 Bodyguard

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Image:Amoeba.pngThis character is a multi-stage caracter, meaning there are other versions of this character in this wiki where the character is older/younger, or more/less advanced. So if this isn't quite the right CR you were looking for, you may want to try a different life stage. They should all be linked from this character's main page.

Keep your distance.

Important people need bodyguards - even important villains. These bodyguards generally defend people with a seemingly legitimate business.

General skills include unarmed combat, tactical driving, noticing suspicious behavior, and the ability to instantly size up a situation and take action.

Bodyguard (Tough Ordinary 1/Strong Ordinary 1): CR 1; Medium Humanoid (human); HD 1d10+1d8+4, hp 14, Mas 14; Init +1, Spd 30 ft.; Def 16 (+1 Dex, +2 class, +3 undercover vest); BAB +1, Grap +3; Atk martial arts +3 melee (1d4+2) or small pistol +2 ranged (2d6); S/R 5 ft./5 ft.; AL employer; SV Fort +4, Ref +1, Will +1; AP 0, Rep +0; Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
Occupation: Law Enforcement (class skills: Intimidate, Listen; bonus feat: Personal Firearms Proficiency)
Skills: Drive +3, Intimidate +3, Knowledge (tactics) +2, Listen +2, Profession +3, Spot +3.
Feats: Armor Proficiency (light), Combat Martial Arts, Personal Firearms Proficiency.
Possessions: small pistol with 4 magazines (15 rounds each) and concealed carry holster, undercover vest, miscellaneous security equipment

This article is related to
D20 Modern
D20 Modern NPCs
D20_Modern_NPCs_by_Creature_Type
D20 Modern NPCs by Primary Character Class
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